I'm actually working on it.
Have a large update coming.
But the implementation is difficult and will take a while (about a week).
Much math.
Whatever it takes to NOT touch Blender ^^
They will come back.
I'm rewriting them and revamping a new ROAST system. The ROAST system will not only include dialogue (and eventually voice lines, if I get get someone to do voice acting), but also events.
Astarte might just screw with you in general, mess you up randomly during travels etc.
It's inactive for now until completion.
Her 3d model is missing etc.
Goal is to have her emotional abuse you without mercy; A homeostasis of a toxic relationship.
^^
And here is even Version 0.32:
https://spite-games.itch.io/astartes-wake/devlog/1722702/build-032
I ended up adding WWAAAYYY more then just that patch.
Anyways here it is:
https://spite-games.itch.io/astartes-wake/devlog/1722702/build-032
Enjoy!
Thank you for the detailed feedback, that is always appreciated (helps look beyond one's own bubble when developing).
I'm glad you enjoyed the current iteration of the Character Customization! It's a good idea to deactivate the eye darting during the eye customization; will be added to backlog.
Noses does something, but it's tricky, very nuanced because of my current shader. The shader is still a work in progress, but I'm already quite happy with it.
Likely the developer bubble syndrome. Will collect more feedback to figure out how to better streamline/make more intuitive; adding to research task.
This is already in backlog. Body types and sex options are planned and will be added in future iterations. This is proving to be a bit of a hassle regarding the current process of garment implementation, but has gained a higher priority over the last few days.
There will definitely be a massive animation update eventually. This is however a quite time-intensive process and other things have priority beforehand.
Thank you!
Combat animations will of course be added and iterated on more after some other basics have been improved first. You likely haven't seen a lot of other animations, combos, jump attacks etc. as you are still very early in the game.
Thank you very much for your review of development build Version 0.28!
Thank you so much for this detailed review!
This kind of detailed and valuable feedback is rare!
For context, this is still a very early build. I’m essentially sharing the development process publicly as a way to hold myself accountable and stay consistent.
Regarding clothing:
I have a disclaimer on the game page stating that clothing is still in development and has not yet been implemented. I also have a devlog explaining the process of adding clothing.
However, the clothing feature is now quite close to being ready.
Regarding body types:
This is closely linked to animation syncing. I’m adding some more complex animation behaviors, and body-type changes need to adapt to them dynamically. In terms of priorities, I’ll first finish a stable development version—approximately v0.5—before adding a male-coded body type and sliders. This is also because those features greatly affect the clothing system.
Regarding cards:
I’m quite surprised by this. You can buy cards, obtain them during certain events, or find plenty of them in treasure chests. The same applies to weapons and items.
I guess this is a game-design issue that I need to iterate on and communicate more clearly.
Thank you again for the review!
Hello there!
Thank you for taking the time to play the game and for writing such a detailed and very useful review!
I found the rendering issue and fixed it:
https://spite-games.itch.io/astartes-wake/devlog/1650740/build-028
Build 0.28 is now online, and you can test it again if you'd like ^^