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spite-games

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A member registered Jul 23, 2026 · View creator page →

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(1 edit)

I'm actually working on it.

Have a large update coming.

But the implementation is difficult and will take a while (about a week).

Much math.
Whatever it takes to NOT touch Blender ^^

Yes ^^

But before that a travel system in general.

Currently on an Island, you select a location to travel to and are teleported there.

Now, there are actual procedual paths with bridges, stairs, tunnels etc. your character actually travels to, where events can trigger anytime.

They will come back.

I'm rewriting them and revamping a new ROAST system. The ROAST system will not only include dialogue (and eventually voice lines, if I get get someone to do voice acting), but also events.

Astarte might just screw with you in general, mess you up randomly during travels etc.

It's inactive for now until completion.

Her 3d model is missing etc.

Goal is to have her emotional abuse you without mercy; A homeostasis of a toxic relationship.

^^

And here is even Version 0.32:
https://spite-games.itch.io/astartes-wake/devlog/1722702/build-032

I ended up adding WWAAAYYY more then just that patch.
Anyways here it is:
https://spite-games.itch.io/astartes-wake/devlog/1722702/build-032

Enjoy!

Seems like the opponent somehow got a higher speed stat then you during tut.

that's a bug.

Will patch tomorrow

You just need to drag your card (blue) infront of your opponent's card (red).

It's suppose to teach that you can rearrange card execution order if your character's speed stat and Card stats allow it.

Nope.

Should be ready, at least a first version of it in about 2 weeks

Wait till you see version 0.31 ^^



I make games in my freetime. 

So sure, why not

My mistake.

I was on my phone and the itch.io UI is unintuitive, and I thought I pressed reply under some comment that claimed to have played my game on steam.


Sorry about that.

I enjoyed this alot.
The stylized animations with the clean UI design was nice.

Thank you for the detailed feedback, that is always appreciated (helps look beyond one's own bubble when developing).

  1. I'm glad you enjoyed the current iteration of the Character Customization! It's a good idea to deactivate the eye darting during the eye customization; will be added to backlog.

  2. Noses does something, but it's tricky, very nuanced because of my current shader. The shader is still a work in progress, but I'm already quite happy with it.

  3. Likely the developer bubble syndrome. Will collect more feedback to figure out how to better streamline/make more intuitive; adding to research task.

  4. This is already in backlog. Body types and sex options are planned and will be added in future iterations. This is proving to be a bit of a hassle regarding the current process of garment implementation, but has gained a higher priority over the last few days.

  5. There will definitely be a massive animation update eventually. This is however a quite time-intensive process and other things have priority beforehand.

  6. Thank you!

Combat animations will of course be added and iterated on more after some other basics have been improved first. You likely haven't seen a lot of other animations, combos, jump attacks etc. as you are still very early in the game.

Thank you very much for your review of development build Version 0.28!

My game is still in early development and the builds are only available here on itch.io?

Cosplay?

As in you enjoyed the current character creator feature?

Thank you so much for this detailed review!

This kind of detailed and valuable feedback is rare!


For context, this is still a very early build. I’m essentially sharing the development process publicly as a way to hold myself accountable and stay consistent.


Regarding clothing:

I have a disclaimer on the game page stating that clothing is still in development and has not yet been implemented. I also have a devlog explaining the process of adding clothing.


However, the clothing feature is now quite close to being ready.


Regarding body types:

This is closely linked to animation syncing. I’m adding some more complex animation behaviors, and body-type changes need to adapt to them dynamically. In terms of priorities, I’ll first finish a stable development version—approximately v0.5—before adding a male-coded body type and sliders. This is also because those features greatly affect the clothing system.


Regarding cards:

I’m quite surprised by this. You can buy cards, obtain them during certain events, or find plenty of them in treasure chests. The same applies to weapons and items.

I guess this is a game-design issue that I need to iterate on and communicate more clearly.


Thank you again for the review!

Impressive storytelling!

PS: via the Option button you can access all settings such as exiting game.

(1 edit)

Hello there!

Thank you for taking the time to play the game and for writing such a detailed and very useful review!

I found the rendering issue and fixed it:

https://spite-games.itch.io/astartes-wake/devlog/1650740/build-028

Build 0.28 is now online, and you can test it again if you'd like ^^

  • Very cute!

    I like your artstyle

    Cohesive style and look. It seems to have a concrete art direction. Nice.

    It says horror, I clicked ^^ I like the dismemberment; it’s kind of satisfying. In my last build, I had an issue where I somehow missed compressing a folder full of 4K textures. That does wonders for reducing build size.

    I like the multilayered backgrounds. They remind me a little of Rayman, where there’s storytelling hidden in the background.

    You really should consider turning this into a mobile game. I can imagine this being a fun time-killer, especially with something like car destruction.