Thank you for the detailed feedback, that is always appreciated (helps look beyond one's own bubble when developing).
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I'm glad you enjoyed the current iteration of the Character Customization! It's a good idea to deactivate the eye darting during the eye customization; will be added to backlog.
Noses does something, but it's tricky, very nuanced because of my current shader. The shader is still a work in progress, but I'm already quite happy with it.
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Likely the developer bubble syndrome. Will collect more feedback to figure out how to better streamline/make more intuitive; adding to research task.
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This is already in backlog. Body types and sex options are planned and will be added in future iterations. This is proving to be a bit of a hassle regarding the current process of garment implementation, but has gained a higher priority over the last few days.
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There will definitely be a massive animation update eventually. This is however a quite time-intensive process and other things have priority beforehand.
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Thank you!
Combat animations will of course be added and iterated on more after some other basics have been improved first. You likely haven't seen a lot of other animations, combos, jump attacks etc. as you are still very early in the game.
Thank you very much for your review of development build Version 0.28!