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(+1)

Thank you for the detailed feedback, that is always appreciated (helps look beyond one's own bubble when developing).

  1. I'm glad you enjoyed the current iteration of the Character Customization! It's a good idea to deactivate the eye darting during the eye customization; will be added to backlog.

  2. Noses does something, but it's tricky, very nuanced because of my current shader. The shader is still a work in progress, but I'm already quite happy with it.

  3. Likely the developer bubble syndrome. Will collect more feedback to figure out how to better streamline/make more intuitive; adding to research task.

  4. This is already in backlog. Body types and sex options are planned and will be added in future iterations. This is proving to be a bit of a hassle regarding the current process of garment implementation, but has gained a higher priority over the last few days.

  5. There will definitely be a massive animation update eventually. This is however a quite time-intensive process and other things have priority beforehand.

  6. Thank you!

Combat animations will of course be added and iterated on more after some other basics have been improved first. You likely haven't seen a lot of other animations, combos, jump attacks etc. as you are still very early in the game.

Thank you very much for your review of development build Version 0.28!