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(+1)

I feel like it's going to be a cool game further down the line. I'm going list down the thoughts I had throughout:

1. Character Customization was really cool. Spent a good amount of time on it. lol

When changing the eyes, having them dart around made it hard for me to see what I wanted. Perhaps having them follow mouse cursor when on eye-mode? Might remedy that because I have control to freeze it, or move it to see angles (I get too throughough with char-creation).

2. Idk if nose did anything, or was too invisible for my eyes to see.

3. Hair "accessory" was strangely difficult to have same color with rest of hair, but still possible I think, I just gave it a darker tone for gradient-effect in the end.

4. Ears, and more body stuff (chest, legs, etc) for future would be good. Also choice for male-body so not female-locked (unless that is tied to world-lore).

5. Personality-Thing would be cool, choose what animation we'd have for an action is what I mean. Choise of voice would be good with it as well, if going route of us having dialog, some boxes we can fill out so we can watch our char use our own sentences as they fight, find stuff, injured, etc (mix it with some pre-written dialog).

6. The hair-physics were really cool, I really like hair-designing. And this game had some pretty good/satisfactory ones I could make.

--

Combat is interesting, sequence building and then watching it play out can be fun. Some anim variety would add to it, thought I had was when it's time to choose cards, for the world to be in a "mostly frozen" state. So it feels like the world paused for us to pick our actions, and then world unpauses and plays out those actions. It would be a lot of work though...

I only did start world, and less than 5 others, so I didn't do too much. I think that is everything, might have forgotten something.

(+1)

Thank you for the detailed feedback, that is always appreciated (helps look beyond one's own bubble when developing).

  1. I'm glad you enjoyed the current iteration of the Character Customization! It's a good idea to deactivate the eye darting during the eye customization; will be added to backlog.

  2. Noses does something, but it's tricky, very nuanced because of my current shader. The shader is still a work in progress, but I'm already quite happy with it.

  3. Likely the developer bubble syndrome. Will collect more feedback to figure out how to better streamline/make more intuitive; adding to research task.

  4. This is already in backlog. Body types and sex options are planned and will be added in future iterations. This is proving to be a bit of a hassle regarding the current process of garment implementation, but has gained a higher priority over the last few days.

  5. There will definitely be a massive animation update eventually. This is however a quite time-intensive process and other things have priority beforehand.

  6. Thank you!

Combat animations will of course be added and iterated on more after some other basics have been improved first. You likely haven't seen a lot of other animations, combos, jump attacks etc. as you are still very early in the game.

Thank you very much for your review of development build Version 0.28!