Hey! I had a great time playing your game. It's easy to pick up and understand, but definitely challenging to master. The more I played, the more I realized how difficult it actually is :D.
I have a few suggestions that I think could make the gameplay feel even better:
- Personally, I think my ship's shots should have a little more range. Right now, enemies can often attack me before I'm close enough to fight back, which means I end up taking several hits before I can even get into range.
- I also think enemy projectiles could travel a bit slower. Since dodging seems to be such an important part of the gameplay, having a little more time to react would make it feel more skill-based and rewarding.
- One thing I noticed was that the small red planes that follow the player can sometimes fly behind my ship, making them impossible to shoot. Maybe it would be worth limiting how far behind the player they can move? I'm not sure what the best solution is, but it felt a little frustrating during combat.
- Lastly, fullscreen doesn't seem to be working. Since the game is heavily based on quick reactions, being able to play in fullscreen would make the experience much more comfortable.
Overall, I really enjoyed the game and I think it has a lot of potential! Keep up the great work, and let me know when the next update is out—I’d love to give it another try. :D
If you have some time, I'd really appreciate it if you could check out my game, MAD DINO, and share your thoughts. Feedback from fellow developers is incredibly valuable.
Link: https://spoody-games.itch.io/mad-dino-demo-v04
Great job, and good luck with the project!
/SpOodY

