Hi, here is my portfolio:
ssjin3
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Hi! I have a project.
It’s a runner game with a simple story.
It was built using Construct 3.
Some enemies use free sprites, except for the protagonist and three level bosses.
I’ll need to change the protagonist, though, since she belongs to another project of mine and I’m not willing to part with that character—but that’s not an issue; I can swap her for a new one.
It’s available for Android and PC.
It’s 95% complete.
I’ve included videos so you can take a look.
Hi there! I’m a graphic designer, illustrator, and 2D animator, and I’m also developing my own games.
Here is my portfolio:
https://www.behance.net/omardg80
You can see my chibi styles there.
And here are links to the games I’ve created:
The character designs are entirely my own original work.
I can produce about 2 to 3 characters per week—possibly more—since each animation consists of just three frames.
I am currently available for work.
I can send pricing details via private message if you're interested. Thanks!
Hi! How are you? I wanted to tell you that about three months ago, I returned to this project and made some big changes. First, I reprogrammed most of it. I'll tell you about the improvements, and I'm taking into account several points you suggested that I found interesting and will probably implement.
Here are the changes:
1. Now there will be a 5x5 grid of generic enemies. You'll have to defeat between 2 and 5 of them to access the bosses or main characters.
When you choose an enemy, there's a chance it will come with an item (card, I'm not sure what to call it) that slightly modifies the character's stats. For example, MP (that's what it's called now; before it was ENERGY) starts at 100%.
Or a percentage increase to STR, or shields. Enemies now have shields equipped, ranging from 1 to 10. The only way to break a shield is with strong attacks, and if it's not broken, normal attacks won't do any damage.
The DEF stat has also been modified. These items can be stolen by certain enemies, and when they are stolen, these stats benefit the opponent.
The special moves are already in place, but now they must be discovered. First, there are the weak attacks, which increase MP. MP is needed to perform strong attacks. Weak attacks now appear in a sequence on the half of the screen where the enemy is located, very similar to the previous version, but now they are circular and not in a line. The game is also played with the mouse, not the keyboard. Each enemy or boss has a different system. For example: Trinity: a button appears, remains for a while, and then disappears; you have to click the button.
Another enemy appears randomly, but the button moves to the left, with varying speed depending on the enemy.
Another does the same, but the button moves up and down (Sine).
And finally, the buttons appear and move in a random straight direction, making it more difficult to hit if you move quickly. The speed at which these buttons disappear when we're defending depends on the SPEED stat. Strong attacks don't use this mechanic; instead, they're linked to a stat called IMP. When my MP equals the number of hits, I can perform strong attacks, subtracting 1 MP for each hit. At this stage, I have to guess the sequence to unlock the special.
For example: StrongAttack, GF, GD, GD, PD, PD. The character launches into the attacks, and if the sequence is correct, the special is executed. For now, I've modified some of them, but it takes a lot of time, so I'll leave most as they are. Later, I'll modify and add more, as it requires more work. If the sequence is correct on the first or second hit, the discovered sequences are shown at the top. This system is very similar to Legend of Legaia.
When you win a battle, you get three cards that increase your stats. They have a bug, but I haven't focused on it yet because I worked on it a long time ago.
The super attacks are still the same.
Another thing is that enemies don't use MP in order to perform strong attacks; it's random. If they have MP equal to or greater than a special attack, they'll also use it randomly. I'll remove the SURVIVER mode or make one where HP doesn't regenerate between battles and only the main enemies appear, like in the original tower-style version.
Aside from all this, I think I'm about 60% finished with the game.
One of the things I wanted to add was new illustrations, because I don't like some of the ones. I also wanted to change the cover art and add frames to the status effects (hit, defense, hit) to make it look smoother. The super attacks still look like they're in comic panels, and I was thinking of making them fully animated, but that would take too much time... anyway.
I'm streaming the development of both games regularly, or at least twice a week. I have the Kunoichi game, which is Jen, the same character from Factor D, but she transforms into a ninja.
Here are the channels where I upload updates:
Development:
https://www.youtube.com/@SSJIN3
Illustrations:
https://www.youtube.com/@ssjin3dibujosmangaanime878
Animations:
https://www.youtube.com/@2Dimensionalz
I'm going to take several of your suggestions into account. Thank you very much. I also wanted to know if you have Factor D on Steam. If not, I'd like to give you a key.
Cheers!
Hi! I'm interested in the proposal. You can see most of my work on my profile; I specialize in 2D animation. I'm also sending you my portfolio.
Regards

Hi! I'm a 2D animator and game artist available for freelance work.
I can help you with:
- 2D game intro animations
- Character animations
- Skill and attack effects
- Enemy animations
- Background and environment art
- Cutscenes
- General 2D animation for games
I have experience creating animations for indie game projects and I enjoy working with developers to bring their ideas to life.
Portfolio: https://www.behance.net/omardg80
If you're looking for a reliable 2D artist or animator for your game, feel free to send me a message. I'm currently available for new freelance projects.
NEW BOSS
I'm already finishing this beautiful game, I replaced the first boss and I'll do the same with the remaining 4, with my own design and attack pattern for each one.
https://ssjin3.itch.io/kunoichi-jen

Kunoichi Jen – 2D Anime Action Platformer
Kunoichi Jen is a fast-paced 2D anime action runner that combines hack and slash combat, platforming, epic boss battles, and RPG progression. Play instantly in your browser or download the game.
Story
Jen is suddenly pulled through a mysterious portal into a strange world ruled by darkness.
Moments after arriving, she discovers a dying ninja who entrusts her with a legendary sword. As soon as she takes the blade, Jen instantly inherits the ninja's combat skills. Before taking his final breath, he warns her that five powerful villains are searching for the cursed weapon. If they obtain it, the world will fall into darkness.
Now Jen must hunt down and defeat the Five Evils before it's too late.
But the sword carries a terrible curse...
The more Jen uses its power, the more her personality changes, transforming her into a ruthless warrior willing to eliminate anyone standing in her way.
https://ssjin3.itch.io/kunoichi-jen


KUNOICHI JEN
I'm already finishing this beautiful game, I replaced the first boss and I'll do the same with the remaining 4, with my own design and attack pattern for each one.
https://ssjin3.itch.io/kunoichi-jen


Hello! I'm open to new art and animation commissions.
I specialize in CHARACTER DESIGN and 2D ANIMATION in the anime style, but I also do other animations with tweening.
Things I do:
- Original Characters (OCs)
- Fan Art
- Anime/Manga
- Game Sprites
- Illustrations
- Character Design
- Creature/Monster Design
- VFX
- Animation
- Backgrounds
- Logos
- Emotes
- NSFW
- Simple video games
Here's my profile where you can see some of my work, and other links of interest.
MY GAMES
FACTOR D
https://ssjin3.itch.io/d-factor
KUNOICHI JEN
https://ssjin3.itch.io/kunoichi-jen

MY COMPLETE PORTFOLIO
https://www.behance.net/omardg80

Kunoichi Jen. It is a runner game but where action and precision in jumping are essential, with anime aesthetics.
The devastating attacks are short, high-quality animated sequences.
It is currently 90% complete.
The latest updates are:
New illustrations for the cover and game over.
Vignettes that tell a little of the story.
2 special attacks.
Special 1 recharges every 10 seconds, and consists of a few swings with the sword, ideal for when you have to land in areas with several enemies.
Special 2 is a slashing shadow attack that spans the entire screen and can be used only when the charge bar is at maximum.
To charge the bar you need to eliminate enemies with the sword and against bosses, you can use the sword or shurikens.
Both specials must be purchased with in-game currency which is obtained by playing.
When you perform 50 enemy eliminations (combo), a shower of coins appears.
At the moment there are 4 levels in a loop, with 5 different bosses, with each turn more enemies are added.
Upcoming updates:
Boss animation and redesign (the current ones are free sprites and I want to make my own) Unique attacks for bosses.
New level with confrontation of all bosses.
Two new enemies, one that jumps and one that has a shield.
End of game vignettes, telling what happens when you finish off all the enemies.
Maybe I'll add something else...

Hello, I stream 2D animations, both for TV series and video games.
https://www.youtube.com/@ssjin3dibujosmangaanime878/streams

Hi!! Thank you so much for trying the game; your recommendations have been noted.
Yes, it has several bugs. In fact, I had started working on a new version with similar mechanics but for mouse-only play, where points would appear randomly around the character.
Therefore, I'm not entirely sure whether to fix the current version and release the second version as a SPECIAL or FACTOR D TURBO XD. The new version has something interesting: to access special attacks, you have to build up energy by landing weak hits, and the specials have more interesting animations. But, well, due to personal reasons, work, and other projects, FACTOR D has been put on hold.
I don't know why, but I have more people playing KUNOICHI than FACTOR D. The truth is, I have many projects and little time.
Anyway, I'm sure I'll get back to it.
Hi! If you have an Instagram or Discord account, if I put my number here, I'm afraid I'll get random messages later.
Instagram https://www.instagram.com/ssjin3/ . Discord ssjin3#3911
Ideal for: Visual novels, clickers and RPG.

https://ssjin3.itch.io/demon-girl-anime

https://ssjin3.itch.io/goddess-isis

https://ssjin3.itch.io/scy-dark-sorceress

https://ssjin3.itch.io/gnomo-big-boss
https://ssjin3.itch.io/zombie-sprite-free

https://ssjin3.itch.io/dark-spider
https://ssjin3.itch.io/golem-slime
Hola!!, hice actualizacion ahora esta todo a color
https://ssjin3.itch.io/facotor-d-demo/devlog/899511/new-update-factor-d-color
Hello, I'm SSJIN3, 2d animator and 2d artist I specialize in ANIME style. I also launched my own video game some time ago, which I developed alone in its production.
I leave my portfolio and some reference images. https://www.behance.net/omardg80
My Game: https://ssjin3.itch.io/d-factor
You can communicate directly by this means or by instagram ssjin3




























