Hey, I just gave this a try and the concept's pretty interesting, it makes me interested in what's up with Richard! The atmospheric noises are very well implement and the art looks good!! The game currently stops showing him when he asks about music and then softlocks you once you answer.. Not sure if that's intentional due to time constraints or a genuine bug..
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He’ll never take his eyes off you… Make sure to keep your eyes on him too.
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PR0J3CT W1TNESS [Demo] jam comments · Replied to Literally_Dazai in PR0J3CT W1TNESS [Demo] jam comments
I just played through ending 6 of this (planning on playing more when I have the time) and it was really enjoyable! I'm not the best at putting my thoughts into proper sentences so I hope you don't mind that I'm making a list of things I liked! :)
- The dialogue is really engaging, I like the way the way Rue and the MC interact!
- I could get a feel for the world and how it's structured through the way they spoke and reacted
- The way you went about keeping assets to a minimum while still using them very effectively
- The silence at that pivotal moment before the music shifts really had the impact I assume you were going for (being vague to avoid spoilers)
- The sound effect of the clock ticking and the electrical(?) buzz really added a lot to the atmosphere
I'm sure there's way more that I liked, but those are some of the things that immediately stood out to me! This is very well made, excited to play more!! :)
Spooktober 8th Annual Visual Novel Jam community » Discussion · Posted in It's finally over, so let's play some games;)
It would be great if you could check out our team’s game, PR0J3CT W1TNESS! :)
