I really like the art, but I think the use of the theme is a bit basic, given the fact you know which chest to pick and the vendor does not lie. It becomes better the longer you go on, after you add more speed and chests, but I think the fact you can simply choose how many chests you can pick removes much of the risk reward. I think this type of game would fit better on a level-based system, but overall an enjoyable experience.
StrangeScientist
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