Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sulcata | Brendan McLeod

98
Posts
4
Topics
630
Followers
195
Following
A member registered Jun 09, 2016 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks a bunch!

I think I absolutely glossed over that the Malign Swamp is intended as a suggestion for the Myth’s home hex - good catch! I’ll clear that up in a follow-up edit.

Ah, you’re absolutely right! Thank you!

Thanks very much!

Ahhh thank you!

Thanks very much!!

Thank you!

Thank you!

Super reasonable - appreciate the reply. Looking forward to seeing what everyone cooks up!

Hello! Can I ask why the cover counts as one of the 4 pages worth of space we’re allotted? It seems like part of the appeal to doing an old-school paperback inspired module is having an old-school cover (if you so choose), but then you have to give up 1/4 of your writing space. I’m sure there’s a reason and I’ll work within bounds, but I was curious why.

Yes and yes!

As written, it's just moves and instincts - but if you felt like there's good cause to reveal a special ability through the use of Inland Empire, go for it!

Go for it!

  • Does the "Apply (Current FATHOM) Heavy to stress" rule also apply to Problems? Since it does to Anchor stress. Yes!
  • Also, what qualifies as a "low level magical" effect for the Media's ABRACADABRA? Like "pick a card" low level or "burning hands" low level? Burning hands is exactly right; you'll see that a lot of the other effects match D&D 0th/1st level type effects.

It does! 

I can't believe this has gone overlooked for three years. Thank you for pointing it out!!

Hello!! Sorry for the long wait. 
Yes, it refers to the separate minor ability! We'll clarify this.

Yes, Vamps might need a Fixer to clear a Crave Fallout! We'll add a callout box that specifies this.

Yes, it also applies to Anchor stress! We'll clarify this.

Sorry for the wait! You can either complete a problem to gain ability by spending XP - or a LARGER problem to gain the ability without it! We'll clarify this in the next update.

They permanently gain that domain AND the new self.

Always! We'll clarify this in the next update.

This should be Deteriorating; it will be fixed in the next update!

Posting here is fine for starters!

Totally! Thank you!

hey, happened to look at the page this evening, and noticed some of the image links have broken! just thought you'd want to know!

thank you!

You've got it exactly right. Thank you so much! 

Problems are tracks, correct! You can roll for a problem whenever it makes sense to: if you spent a downtime activity to work on it, or did something during a job that would solve that problem. The use of "D6" and so forth to describe the size of them is just a quirk.

Heya! Not yet, but it's on the to-do list.

Draven, I'm so sorry, I missed this comment back when you originally posted it. You're super welcome to adapt it! We'll probably include some language that spells that out in an update.

Thank you so much! This comment has lit up my day.

thank you very much!

sure! have fun!

As a creator, I'd like to have the option to mute alerts for a bundle that has my game in it.

Use case: If I contribute a game to a bundle but forego my share of the revenue (for charity, for support of another creator, et cetera) then I'd like to have the option of not getting an alert every time the bundle gets sold, as it doesn't mean that much to my day-to-day operations.

extremely good

That's a terrific adaptation! What's the weirdest thing you ran into?

GREAT question, yes you're exactly right. This would just be a normal progress roll to a long term problem, and it would be useful for the ability text for Alter Ego to call that out. I'll make a note to adjust that so it's more clear in the next edition!

advancing a problem and marking stress is functionally the same at this point. if there's a situation where you would make a single point of progress towards a problem then it usually says "mark 1 progress". But you could also wind up with situations (like working on a longterm problem) where you mark D6 progress (for example). Does that makes sense?

A tight, thrilling chase, filled with memorable encounters, haunting visuals, and a white-knuckle feeling like there really IS no escape: not that that'll stop you from hurtling forward as fast as you possibly can.

You bet!