Thank you!
sulcata | Brendan McLeod
Creator of
Recent community posts
Hello! Can I ask why the cover counts as one of the 4 pages worth of space we’re allotted? It seems like part of the appeal to doing an old-school paperback inspired module is having an old-school cover (if you so choose), but then you have to give up 1/4 of your writing space. I’m sure there’s a reason and I’ll work within bounds, but I was curious why.
- Does the "Apply (Current FATHOM) Heavy to stress" rule also apply to Problems? Since it does to Anchor stress. Yes!
- Also, what qualifies as a "low level magical" effect for the Media's ABRACADABRA? Like "pick a card" low level or "burning hands" low level? Burning hands is exactly right; you'll see that a lot of the other effects match D&D 0th/1st level type effects.
As a creator, I'd like to have the option to mute alerts for a bundle that has my game in it.
Use case: If I contribute a game to a bundle but forego my share of the revenue (for charity, for support of another creator, et cetera) then I'd like to have the option of not getting an alert every time the bundle gets sold, as it doesn't mean that much to my day-to-day operations.
advancing a problem and marking stress is functionally the same at this point. if there's a situation where you would make a single point of progress towards a problem then it usually says "mark 1 progress". But you could also wind up with situations (like working on a longterm problem) where you mark D6 progress (for example). Does that makes sense?























