Yes, definitely. I think a short guided first order would make the onboarding much clearer, especially for buying, stocking, packing, and shipping. I’m already considering this for a future update. Thanks a lot for the suggestion!
Talya Games
Creator of
Recent community posts
Hi everyone,
I’m the solo developer of E-Commerce Simulator, a mobile business simulation game where you start small, manage products and inventory, fulfill customer orders, expand your warehouse and gradually build a larger online business.
The game is already playable on Android and iOS, but it is still under active development and I’m currently trying to improve the first-time player experience and the core gameplay loop.
I’m not really looking for compliments or store reviews — critical feedback would be much more useful to me.
If you have 10–15 minutes to try it, I’d especially like to know:
- Was it clear what you were supposed to do when you first started?
- At what point, if any, did you feel confused or lost?
- Did buying products → stocking → receiving orders → packing/shipping feel satisfying, or repetitive?
- Was there anything about the controls or UI that felt awkward on mobile?
- What feature did you expect the game to have that wasn't there?
- After 10–15 minutes, would you want to continue playing? Why or why not?
The game is still evolving, so feedback about progression, balancing, tutorial/onboarding, UI, controls and missing features is all useful.
itch.io page:
https://iwatchmyself.itch.io/e-commerce-simulator
Android:
https://play.google.com/store/apps/details?id=com.talyagames.ecommercesimulator
iOS:
https://apps.apple.com/us/app/e-commerce-simulator/id6808917646
Gameplay trailer:
https://www.youtube.com/watch?v=y8dcdRs3KNk
Feel free to be brutally honest. Even something like “I stopped playing after five minutes because X” is useful feedback for me.
And if you leave your own project below, I’m happy to check it out and return the feedback.
Thanks!
Hi, I have a published mobile game that may fit what you're looking for.
E-Commerce Simulator is currently live on both Android and iOS:
Google Play:
https://play.google.com/store/apps/details?id=com.talyagames.ecommercesimulator
App Store:
https://apps.apple.com/us/app/e-commerce-simulator/id6808917646
Gameplay / Trailer:
https://www.youtube.com/watch?v=y8dcdRs3KNk
The game has been publicly available for only 23 days and has already generated:
- 3,000+ downloads
- 5 IAP purchases
- 36,000+ ad requests
- 10,000+ ad impressions
I am considering selling the entire project, including the full source code and the rights to the original game/IP.
The project is actively developed and structured in a way that makes further development relatively accessible. Someone familiar with Unity, or even someone using modern AI-assisted / vibe-coding workflows, should be able to continue adding features, fixing issues, and expanding the game.
Regarding the 3D content, some assets were created/customized in Blender, while some come from licensed Unity Asset Store packages. Naturally, any third-party assets would need to be handled according to their respective license terms.
The game already includes the foundations for monetization through both in-app purchases and advertising, and there is still significant room to expand the gameplay, automation systems, staff mechanics, open-world elements, additional products, and progression.
If you're interested, I can share more detailed information about the project, analytics, monetization, technical structure, and what exactly would be included in the acquisition.
Feel free to DM me.
