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tamwin5

2
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A member registered Jul 31, 2018 · View creator page →

Creator of

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Thanks for the feedback! Healing abilities on the conduit need to be strong, otherwise Healing Grace is just better. A lot of vanilla healing abilities have that issue, where even in situations that should be good for them, Healing Grace is still better. A 5 cost maneuver needs 6 recoveries/cleanses to break even, and I balanced Time Heals All Wounds to be in the 6-8 range, since concentrating healing/cleansing is less valuable than spreading it out. Level 4 being fully a ribbon feature helps to balance out the strength of an extra trigger at level 7 (several of the base book conduit domains do similar), and conduits overall have somewhat weaker triggered actions (and adding Healing Grace doesn't change that too much. The main strength of Healing grace are its spend options, all using as a trigger does is give more flexibility in initiative timing. A triggered action for a recovery is below rate). 

As for the level9 feature, somehow the power roll got lost in editing and I didn't spot it ;^^. Should be dealing 8/12/16 damage depending on tier.

Thanks! The intent for the second page is to be basically a card back, so this would print double sided. 100% credit to MrMattDollar for that. As for balance, the main thing I think is probably too strong is the prayer effect, but that's balanced a bit by not being able to control when it triggers. If you are curious about the design decisions for the rest and why I selected the price points, I'd be happy to discuss them.