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A jam submission

Time DomainView project page

A domain for the conduit, featuring the softer side of time.
Submitted by tamwin5 — 5 hours, 26 minutes before the deadline
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Time Domain's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#64.1054.105
Overall#73.9213.921
Enjoyment#83.7373.737
Creativity#124.1054.105
Usability#193.7373.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Reading this has made me realize that all of my players have avoided conduit in favor of the other classes for some reason—so I'm not too proficient in its balance! Though I see others have contributed to that topic plenty.

The abilities all have very compelling mechanics that tie in well with their titles and the greater theming of the domain, and the layout is quite striking! Clever flex to make page two a card back. I noted a few errors, but it also looks like others have already caught them so nothing that needs repeating. This'll be in a solid state after another editing pass. Very well done. 

Submitted

The layout is absolutely stunning, and using only 1 page is incredible. I really want to see this domain in practice cause there is some great stuff in here, and the ability names are just great. I do wonder how tracking works when two triggers happen on the same turn, and it doesn't specify two or more, so I can see confusion happening around that. The flavour is great, though; you took something that I felt would be a relatively obvious design and made it stand out.

Submitted

Very strong entry, this feels balanced to me and very flavorful. A time conduit is such a fun idea, and super interesting to think about how it might combine with other domains. I did also enjoy the flex of leaving the second page basically empty, haha.

I only have one question: will you regret writing "Will you regret your evils, in these last moments left to you?" for both the 9 and 11 Piety abilities' flavor text? ;)

Submitted

I really love the theming here - every ability feels connected to the domain. My one critique is that the "AS THE WHEEL OF SEASONS TURN" ability seems less punchy and devastating than "A LIFE, WASTED". Aside from that small detail I think this domain is a lot of fun and seriously potent. 

Submitted (1 edit)

Oh yes very pretty. Just rather overpowered. Especially with dolling out recoveries it feels like much more of life domain than time domain. In contrast the 4th lvl domain feature is flavorful, but hard to find a concrete benefit. Gaining an additional trigger sounds wild, but I haven't played 7th lvl yet, so who knows? The lvl 9 feature is also flavorful, but not that powerful. I'm also not sure what the damage type is doing in that feature. I love the lvl 1 respite boost.

Developer

Thanks for the feedback! Healing abilities on the conduit need to be strong, otherwise Healing Grace is just better. A lot of vanilla healing abilities have that issue, where even in situations that should be good for them, Healing Grace is still better. A 5 cost maneuver needs 6 recoveries/cleanses to break even, and I balanced Time Heals All Wounds to be in the 6-8 range, since concentrating healing/cleansing is less valuable than spreading it out. Level 4 being fully a ribbon feature helps to balance out the strength of an extra trigger at level 7 (several of the base book conduit domains do similar), and conduits overall have somewhat weaker triggered actions (and adding Healing Grace doesn't change that too much. The main strength of Healing grace are its spend options, all using as a trigger does is give more flexibility in initiative timing. A triggered action for a recovery is below rate). 

As for the level9 feature, somehow the power roll got lost in editing and I didn't spot it ;^^. Should be dealing 8/12/16 damage depending on tier.

Submitted(+1)

The layout for this is beautiful! Even though the 2nd page is blank of content, it's a nice touch. I also really enjoy the little flair text at the start of the Domain. This seems pretty dang powerful, and I would expect to have to make  tweaks to allow this in my game. Names of abilities are A++. Very well done!

Developer

Thanks! The intent for the second page is to be basically a card back, so this would print double sided. 100% credit to MrMattDollar for that. As for balance, the main thing I think is probably too strong is the prayer effect, but that's balanced a bit by not being able to control when it triggers. If you are curious about the design decisions for the rest and why I selected the price points, I'd be happy to discuss them.

Submitted

Oh, I'm more amazed you got it all into 1 page! I couldn't even get all mine into two. It's a beautiful 2nd page. 

Submitted(+1)

Incredibly unfair (/lh) to flex this beautiful two-page layout when you're only using one page! I still think the prayer effect is too good, in an action economy way if not a power level way (we all know how painful This Is What We Planned For is, and allowing any hero to use Hesitation Is Weakness shuts down a lot of clutch situations), but I can't deny that it's an excellent thematic choice. The effects and names are great and I'm amused that you landed on the exact same 7th-level feature as the Time domain in Boggits of Kingsmire — multiple discovery strikes again. I really like how you made it feel more like an Elementalist's version of time, very supportive and effervescent. Very cool, great job.