Glad this one popped up in my submissions to review! Very playful concept, and everything is clear, easy to prep.
Great execution!
Shadowhand Gaming
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Very fun if not a little chaotic, you leaned into the theme to great effect, only thing and it's a nitpick is having to reference another document for statblocks, and the optional use of the dastards booklet being only for patreon members.
But very fun concept, you clearly had fun with it and it shows!
The theme isn't the most apparent; it could have benefited from an explanation of your approach, but you made something! I love the concept, but you left me hungry for a montage test or something more robust that heroes can do to cure complications. I would have loved some motivations or pitfalls for Mother Morose to help integrate them into games. Great idea though!
Really cool concept, love the art! You gave us a taste, and it left me wanting more; I would love to see this expanded upon. The storytelling it facilitates is great for any table. Personally, I would love a little more mechanics, but that is just my preference. I do think some of the abilities in rewards could use a couple of passes cause some of the wording is more complex than it could be and could be tightened up later on through playtesting. Overall great though!
The layout is absolutely stunning, and using only 1 page is incredible. I really want to see this domain in practice cause there is some great stuff in here, and the ability names are just great. I do wonder how tracking works when two triggers happen on the same turn, and it doesn't specify two or more, so I can see confusion happening around that. The flavour is great, though; you took something that I felt would be a relatively obvious design and made it stand out.
Overall, a fun subclass for the Null, there are a lot of good ideas in here that I think could evolve into something unique through playtesting. The layout is easy to grasp and clear. The theme is not the most obvious, but I don't mind that. I would have liked a short write-up on why this was your entry, but I understand why you couldn't, given the constraints.


