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Tex337

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A member registered Jun 07, 2026 · View creator page →

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Tomino's Hell is a short, atmospheric first-person psychological horror game built with Raylib. What begins as a quiet evening investigating a mysterious computer desktop and reading a cursed poem quickly spirals into a desperate fight for survival in a claustrophobic, endless labyrinth. Find all keys before Tomino catches you.

https://tex337.itch.io/tominos-hell

(1 edit)

¡Hola! El proyecto utiliza C y esta es la primera versión. Para obtener más información y detalles, puedes revisar el archivo README.MD que se encuentra dentro de RAW2D-SDK.zip/Raw2D_Template.zip. ¡Muchas gracias por probarlo! LINK:https://tex337.itch.io/raw2d/

(2 edits)

Hi!I'm looking for testers for my game engine(specially for meta-horror or horror).

It have built-in entity system,and have special functions for meta-horror/horror.

Link: 
https://tex337.itch.io/raw2d/

Example:

#include "raw2d.h"
#include <stdio.h>
#include <stdlib.h>
void update() {
 DrawEntities();
} 
void beforexit() {
 /* Meta horror functions */
 RawShowMessageBox("Raw2D","Test");
 RawGdiInvert();
 RawGlitchScreen(50);
 RawClipCursor(true);
}
int main() {
 InitRaw2D("Test",500,500,NONE);
 RunRaw2D(update,beforexit);
}


Compile by clicking build.bat(MinGW):


Hey! If you're making meta-horror or fourth-wall-breaking games, you might find my engine interesting.

Raw2D is a lightweight 2D framework built on Raylib, but it also includes built-in desktop interaction features such as screen glitch effects, desktop color inversion, native Windows message boxes, cursor locking, and temporary input freezing. These are useful for creating moments that extend beyond the game window and make the player question what's happening.

The full documentation is included in raw2d-sdk.zip if you'd like to take a look. I'd love to hear any feedback from developers experimenting with this kind of horror.

Get Raw2D: https://tex337.itch.io/raw2d