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THE CONSTANT INTERACTIVE

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A member registered Jun 20, 2026

Recent community posts

I'm looking for someone with stronger 3D skills, including optimized model creation, solid knowledge of retopology, and experience with texturing for my project.

An immersive off-road simulation game built in Unity 6, focusing on advanced vehicle physics, differential lock mechanics, and delivering cargo and animals between locations, farms, and stations across challenging muddy and sandy terrains.

project

  • The Core Idea: "Hit and Lie or Hide" is a 3D stealth-comedy sandbox game set in a large family home. The player controls a troublemaker whose goal is to prank and hit family members (like the little sister) and house guests, causing them to cry and complain to the parents.
  • What the Game is About (The Mechanics):
    • Hit: Sneak through corridors to prank/hit a victim without being seen.
    • Lie: When Mom investigates, a timed dialogue forces you to choose: tell the truth and get punished, or lie to blame the victim.
    • AI Suspicion: Repeated lies increase Mom's suspicion meter, changing her AI behavior from casual walking to active spying and stalking.
    • Hide: If caught in a lie or seen committing a crime, Mom and Father will chase you. You must run, break her line of sight, and hide inside wardrobes or under beds to survive.

      You can Co-op with your cousins.

what do you mean? it's rev share

yes.

discord sam.el9

  • The Core Idea:
    "Hit and Lie or Hide" is a 3D stealth-comedy sandbox game set in a large family home. The player controls a troublemaker whose goal is to prank and hit family members (like the little sister) and house guests, causing them to cry and complain to the parents.
  • What the Game is About (The Mechanics):
    • Hit: Sneak through corridors to prank/hit a victim without being seen.
    • Lie: When Mom investigates, a timed dialogue forces you to choose: tell the truth and get punished, or lie to blame the victim.
    • AI Suspicion: Repeated lies increase Mom's suspicion meter, changing her AI behavior from casual walking to active spying and stalking.
    • Hide: If caught in a lie or seen committing a crime, Mom chases you. You must run, break her line of sight, and hide inside wardrobes or under beds to survive.

A 3D stealth-comedy game where you play as a mischievous teenager creating chaos at home. Your goal is to prank and hit family members and guests, then use a timed dialogue system to lie your way out of trouble. If the parents discover your lies, their AI becomes smarter, spying on you and chasing you around the house while you try to run and hide.

It's still an idea, but I need a team for that to make it real

Realistic, you can see Snowrunner on YouTube to understand

Yes, sam.el9

pickup models, accessories, and terrain...etc

Hello everyone, 

I am a very beginner indie developer using Unity 6, and I am working on my first project called "PICKUP RUNNER". It is an off-road logistics simulator inspired by SnowRunner, where players haul cargo and animals across challenging muddy trails. 

Current Status: Since I am a complete beginner and do not know how to code yet, I have only managed to set up a basic playable prototype in Unity with a controllable truck and a simple terrain with scattered hills. 

Who I am looking for:

1. Unity Physics Programmer: To handle the coding, wheel friction, and mud mechanics.

2. 3D Artist: To help with vehicle and environmental models.

About Me: I have a massive passion for simulation games, but I also love deep, emotional story-driven indie games that carry a meaningful, sad message (which I hope to develop in the future based on a personal family story). 

Compensation: This is a passion project under a Revenue Share (Rev-Share) agreement. Profits will be split fairly once the game launches on Steam. 

If you are a programmer or artist who wants to team up and build a great simulator from scratch together, please check my IndieDB profile or send me a DM here!

Game Profile: [https://www.indiedb.com/games/pickup-runner]