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thelad11

4
Posts
31
Following
A member registered Nov 12, 2023

Recent community posts

Some more,

1. Attempting to start endless mode as Mari (likely irrelevant of character)

<

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_npc_dialogue_handler:

Push :: Execution Error - Variable Index [-1] out of range [6] - -1.create_listing_array(101717,-1)

at gml_Object_o_level_generator_Step_1

############################################################################################

gml_Object_o_level_generator_Step_1 (line -1)

/>


2. Alt-tabbing while loading into a level (fullscreen) causes the background music to start playing a second time after hitting resume.

    Happened again but this time during the Loading menu without alt-tabbing. Loading was much longer than normal.

3. Secondary is saved between endless mode runs.

4. Selected a character extremely quickly after opening threw error:

<

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_character_picker:

Variable Index [1] out of range [1]

at gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0

############################################################################################

gml_Script_func_select_first_level@gml_Object_o_character_picker_Step_0 (line -1)

gml_Script_func_start_game@gml_Object_o_character_picker_Step_0

gml_Object_o_character_picker_Step_0

/>


5. Mari in safehouse during shop. Vine ground effect/texture is layered underneath the wood floor textures.

6. Feeding twice rapidly in succession during a 'growth spurt' where the camera zooms out can result in a donut being subtracted but no growth. These still count for item totals.

7. Keycard doors can spawn completely disconnected from surrounding walls.

8. Hitting continue after feeding 21 donuts.

<

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_endl_mari_controller:

Push :: Execution Error - Variable Index [4] out of range [4] - -9.endl_maps(100052,4)

at gml_Script_func_pick_next_level@gml_Object_o_endl_mari_controller_Step_0

############################################################################################

gml_Script_func_pick_next_level@gml_Object_o_endl_mari_controller_Step_0 (line -1)

gml_Object_o_endl_mari_controller_Step_0

/>
(6 edits)

Playing as Hoodie, steam version:

1. Post level, talking to Mari a second time the first text box reads "null".

2. Buttons for other options are visible underneath the talk box.

3. Sitting on the endless post-level screen gives the achievement for watching the ending cutscene "too long"

4. Endless mode shop, talking to someone. Vingette (mostly transparent black box) follows the mouse cursor instead of being locked to the camera.

5. Changing Outfit, Image is cut off due to the camera zooming in.

6. Feeding Mari. Size indicator has Lightyears#, where # is the number of times the camera has 'zoomed out'

7. On occasion cops can generate in walls, found in the 'store' levels. Additionally some sections can be completely cut off due to the store walls

8. Talking to NPC in shop on occasion throws this error code and crashes. It was a deer-like NPC.

<

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object o_npc_dialogue_handler:

Push :: Execution Error - Variable Index [-1] out of range [0] - -15.argument0(95,-1)

at gml_Script_sc_cameo_NPC_random_line

############################################################################################

gml_Script_sc_cameo_NPC_random_line (line -1)

gml_Object_o_npc_dialogue_handler_Step_0 (line -


/>

Fantastic demo/alpha. It reminds me a bit of papers please and I think leaning into some aspects of that would be great.

Very rough demo.