Great game! My wrist hurt a lot by the time I reached midpoint, though...
TheNorthernHarpy
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Beautiful game. It gives me the same thrill as the Phantom Rose : Scarlet, with a pleasant deckbuilding and upgrading system, strategic die placement and good synergizing between the game mechanics and the board. It doesn't quite have the same elegance and intricacy for me, maybe due to a limited variety in the dice pool (or my absolute awful RNG with getting any terrain dices since they've been unlocked), or due to how unreasonably difficult it is to discard a few card and prune your deck. It's awesome mechanic- and style-vice, and shows a very promising potential! Soundtrack could definitely get some more work dedicated to it, though: it kinda snaps you out of the flow state, since it's both too repetitive and a bit too attention-grabbing. I feel like the alternations in it are trying to communicate something during the battle with the bee? This could definitely be pushed a bit further.
Playtested on a trackpad, noticed that mine doesn't have nearly enough sensitivity to allow to target and parry conveniently. I think that it's doable with the amount of buttons given if you rebind jump to E and parry to Space, and maybe use left Shift instead of right click (I assume it's the part that makes it hard for you?), but I myself really can't aim and press appropriate click nearly fast enough for what the game demands. Regarding too many controls, alas, the game's kinda meant for shuffling between a lot of buttons - it's in the genre of these hack-n-slashes.
Do you think something like double inputs or multi-button inputs would make it easier (i.e. pressing double direction to roll, or holding down attack to block) to play in your conditions? Could you tell a bit more about how exactly you play? I'm very curios what issue you ran into!










