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TheNorthernHarpy

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A member registered Jun 18, 2023 · View creator page →

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Great game! My wrist hurt a lot by the time I reached midpoint, though...

Pretty cute! ^^

Would be nice if it was possible to reread the brief on why people were brought in for the interview - I couldn't piece together what was the issue that we attempted to resolve between the teachers.

Hi there!

My team is working on The Sexy Brutale fangame for this gamejam, and we're looking for some classy 1920th / electroswing to accompany it. Would you be interested in participating?

My Discord handle is TheNorthernHarpy!

oh my god my wrists hurts, why does it have to be on-click resource harvest...?

Mother of God, the only way I found this game online was because I remembered Midnight Dynamics was the name of the studio. Anyhow, love it, absolutely recommend playing!

Alas, it looks like the game died. :<

Beautiful game. It  gives me the same thrill as the Phantom Rose : Scarlet, with a pleasant deckbuilding and upgrading system, strategic die placement and good synergizing between the game mechanics and the board. It doesn't quite have the same elegance and intricacy for me, maybe due to a limited variety in the dice pool (or my absolute awful RNG with getting any terrain dices since they've been unlocked), or due to how unreasonably difficult it is to discard a few card and prune your deck. It's awesome mechanic- and style-vice, and shows a very promising potential! Soundtrack could definitely get some more work dedicated to it, though: it kinda snaps you out of the flow state, since it's both too repetitive and a bit too attention-grabbing. I feel like the alternations in it are trying to communicate something during the battle with the bee? This could definitely be pushed a bit further.

This was amazing. I think I've beaten all the bosses, but my wrists now hurts from all the attack presses

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So damn beautiful. Best dice-rolling GameJam piece I've ever played. Perfect party game.

One unfortunate thing to note, once the cherry tree exhausts option, landing on the tile gives you absolutely nothing at all - not even the investigation proceeding. That was rather sad.

Have you considered some half-decent google translates of the game files to languages you cannot properly translate to yet, with a disclaimer message about them being a machine translation and you looking into a human translation redo, just as a temporary option to expand your reach?

Playtested on a trackpad, noticed that mine doesn't have nearly enough sensitivity to allow to target and parry conveniently. I think that it's doable with the amount of buttons given if you rebind jump to E and parry to Space, and maybe use left Shift instead of right click (I assume it's the part that makes it hard for you?), but I myself really can't aim and press appropriate click nearly fast enough for what the game demands. Regarding too many controls, alas, the game's kinda meant for shuffling between a lot of buttons - it's in the genre of these hack-n-slashes. 
Do you think something like double inputs or multi-button inputs would make it easier (i.e. pressing double direction to roll, or holding down attack to block) to play in your conditions? Could you tell a bit more about how exactly you play? I'm very curios what issue you ran into!

Current record (28.04.2024) - 424.794 seconds

Please, drop a line if you found any bugs!

I'm aware of sound that goes missing, but I have no idea how to fix it at the moment.