I've got a more specific readability problem to test now: Gummy Gator switches between swiping away attacks and pressing keys to hit back. I'd like feedback on whether that change is visible before you know the fight.

On your first viewing, where would you swipe, and when would you start pressing the keys? If the glow or dazed animation only makes sense after watching it twice, that's useful to know too. A timestamp or a description of the confusing moment would help me tune it.
The intended sequence is to swipe the glowing arm or tail, defend through the combo, then press any key during the opening. A clean defensive sequence earns more time to hit back.
Three short clips with audio and the development notes. The GIF here is silent. These are development renderer captures with scripted inputs, not a first-time player's run. Gummy Gator is still work in progress; this post doesn't announce a new public build.
I'd especially like to hear whether you can follow the attack cues while also keeping an eye on the squishy at the bottom.



