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Tho-Zen

9
Posts
3
Followers
3
Following
A member registered Jan 26, 2025

Creator of

Recent community posts

check the disclosure on individual pages the movement one says , further reading the rest of the page it sounds like it's just the default characterbody2d script with a few vars exported to the inspector, and a line in jump something like: if Input.is_action_just_released("jump") and body.velocity.y < 0.0: body.velocity.y *= 0.5

as for the chase ai, you could just make it yourself following a tutorial like this and learn a tiny bit on how godot works, collisions are a very useful thing to try and get your head around

you do know you still have to declare AI use in your projects on itch even if you payed someone else to generate the code for you, right?

Just added you.

I'm glad to hear you've got documentation started.

I'm looking to fill something like 12-16 hours a week currently.


Are you familiar with:

-  scrum/agile?

- kanban, and/or Gantt charts?

- user stories, and acceptance criteria?

Bored programmer here, looking to expand my portfolio. I'm well familiar with Godot, and I've got about 12-16 hours a week I'm looking to fill.

Sounds good, hit me up if you find your artist 👍

But you're not looking to replace the vibe code in ch1?

Bored programmer here. Does it absolutely have to be in rpgmaker?

I've ran VtM for quite a while, dark obsessive and doomed is pretty much par for the course.

Bored programmer here, I'd be interested in joining you on this project, I can handle the stuff you've listed; with the possibility exceptions of  'Atelier gameplay mechanics' I'll be honest I've never actually played one, so I'll need to be talked through it, but I guess that's what gdds are for. 

What sort of time commitment are you looking for exactly?

hi there, are you looking to completely remove all ai generated content going forward?