The next update will be on October 1st (already out for supporters).
tightly
Creator of
Recent community posts
Hey! I've already answered the post you mentioned, so have a look for those questions!
For the other questions,
Yes, some MODIFICATIONS might happen during the sexy scenes; though it's more likely for that to happen in Specials rather than normal paths..
Muscle has already gone on vote (by my supporters, who are the ones who decide what the next update will be) but hasn't won yet - but it is planned!
Hey! Sequel paths to many of the existing paths are planned! (BE will continue on Hyper Expansion path, Growth will continue on Giantess path, etc.)
The minigames on those will also probably be remix/hard versions of the normal minigames.
Sequel paths will only be implemented later in development, once all the other main paths are added, since those are meant to be end-game content!!
Failing a path to unlock another semi-related inverse path is already a mechanic that exists with the Ass Expansion route, which will be expanded to other paths in the future!!
Sorry, I might not have been clear.
This issue exists on all iPhones and iPad, since it was designed that way. I only meant that it happens more often on older/weak devices.
Whenever a browser has a increase in the ram usage (which happens whenever a scene is loaded), they might reload the browser.
This is something on the iPhone and iPad web architecture, and does not happen with other platforms.
The only resource-intensive thing about the game is usually the sexy scene textures, since I use high-resolution sprites, so that I can zoom in-and-out without them looking blurry.
That's why reducing the Quality to Half or Third might make those happen less often, since they have to load much smaller textures!!
Yes, unfortunately this is a iphone/ipad behaviour, not the game reloading the web page.
What happens is, especially on older/weaker devices, safari will sometimes force reload the page when loading assets.
In the main menu settings, setting the Quality to Half or Third should make it happen less often!
Additionally some players have said that chrome might also run better than safari.
From what I was able to investigate, I believe this error means your device's gpu drivers are incompatible with the godot's skeleton animation system.
Unfortunately, this is a device/game engine limitation, so it's not something I can fix.
If you can let me know your device model, I can try and investigate further.
MODIFICATIONS aren't exclusive to their paths (most paths have some BE for example, they just aren't the sole focus, like Goth and Milk).
So there can be branches where both BE and AE will happen.
They just won't be the sole focus and will have something else to spice it up and make it more unique (like a personality change or some additional transformation).
Hey! I've been making games as a hobby for many years - mainly for game jams, however, this is my first BIG project.
(Won't be sharing what those games were; let's say it's like the vtuber rule of not mentioning past lives)
Missing sprites are generally because your device isn't able to handle all the textures, so the VRAM fails to render them.
In the main menu, go to settings and try to change the Quality to Half and check if the issue persists!!
I didn't touch any of the animations or scene code, so it should not have been affected.
However, if something is lagging that you think wasn't before, let me know what scene it is and what platform you're playing on (windows/mac/android/web pc/web android/web iphone).
Also, an hourglass-only path is not planned, since I don't think it's unique enough compared to BE and AE.
But some other paths might have Mia with an hourglass figure.
They were mostly small code-related bugs. That's why I didn't bother making a post about that, but basically,
- Fixed some issues with loading the low-resolution asset packs (mainly on the web version, which would sometimes crash).
- Fixed the "New update" in-game popup not working on mobile devices.
- Removed checking for new updates on the web version (since it just gave an error).
- Fixed some issues in my godot engine customization so I can more easily add stuff in future updates.
(some people said they might stream my game, so I also added a very small, impossible-to-find easter egg so that if someone ever streams my game, I can prove it's me in the chat)
If you're playing the web version, it just takes a while to load (depending on your device and internet connection).
That being said, updated the web version to 0.11.4, which now shows the current loading progress so it doesn't look frozen!
Additionally made the loaded asset files be saved into the browser cache, so you won't need to download every time you reload the page, only when there's an update!
Assuming that you're playing the browser version, unfortunately browsers sometimes just clear data automatically, it's not really related to the game itself.
My recommendation is, once you finish playing to go to the Main Menu and Export your saves so you can import if it happens again.
But if you want, you can send me a email at tightlybugfix@gmail.com, and I can try and see if I can recover some of your progress.
Keep playing, and when you unlock the Cafe you'll get a hint on how to unlock that!
(Or you can check the 0.10.0 change log that has the walkthrough)
Content updates (the ones with + in the name) are meant to add extra scenes and interactions to existing paths (not continue them).
Their other main purpose is to allow me to do big code/gameplay updates, since I don't have to worry about adding a whole new path!
Breast Expansion will continue with a sequel path, "Hyper Expansion" - but this (and all sequel paths) are meant to be end-game content and will only be added much later in development!
Updated the game to 0.11.2 and changed "Low Resolution" to instead be a Quality dropdown menu with the options Full, Half and Third.
Half is the previous Low Resolution mode.
Third makes the textures much smaller, so it might fix your issue (though the textures will look very pixelated, so if you have an alternative device, it's recommended).
Additionally, some players have reported that WebGL games might run better on chrome rather than safari on ipad/iphone.
Updated the game to 0.11.2 and changed the Low Resolution toggle to instead be a selectable Quality option (Full, Half, Third).
Half is the previous Low Resolution mode.
Third makes textures much smaller, so it might fix your issue (though the textures will look very pixelated, so I'd recommend an alternative device if you can).

