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tinsoldier

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A member registered Aug 08, 2020 · View creator page →

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Thanks, its not 100% isometric but it gives a good illusion.

Thanks appreciate that, fire is space, you can only hit the slugs when they are eating, if you walk near the box you'll pick up a seed and space plants it. 

Thanks for the comment and the video, great to see people playing the game. 

yes, everything is separate so tiles, brushes and sprites can have their own colour, you can override the basic colours as well, so the slug objects are now the same colour as the background, but in any room they appear you can change their colour, the next room has 3 slugs all with different colours, and the fence can be coloured by their default tile colour, or you can paint over them to have different attributes, its a great system.

thought I'd give it a go.

I think it's great. Thats the fun of a 2 week jam the main thing is to get it playable and fun. 

Thanks, I was going to go with what most of the isometric games did and have monochrome but I wanted more colour. You can have the sprites use the background colour yes, just by not setting a sprite colour. 

Thanks, appreciate the feedback, the aim is to keep the flowers in the garden until the timer runs out, The timer starts at 60,  next time you visit its 90, then 120, each time the slugs eat quicker. You can plan extra ones if the slugs are really hungry.

A great game, definitely reminded me of hover bover, and I was thinking of the tune, "in an English country garden" all the while playing it :) I don't know if I broke it or there were no more levels but after exiting the 3rd he just mowed off into the sunset :) It might be because I wanted to find out what happened if I mowed all the flowers as well, I was hoping for an irate home owner or park keeper.

Controls tricky to start but easy enough to pick up, and even better when I realised I had to get to the exit sign not just the path at the end. 

Great idea, love the shell coming off the, the trail was a great idea and can see that being a great game mechanic reaching heights and across ponds, but tricky to get it working, maybe I need more practise.

I like how the worms come out of the ground, I did notice if I get hit by them the game freezes for a while, but no problem with drowning :) I'm def going to try this some more., its got some great ideas. 

Fun game, funny idea too loved it, 1 life seems bit mean but I did see the other comment, it would be nice to be able to stun the baddies with a little tinkle, not seen much because its tricky but going to keep trying because its a fun idea.  

This is very good, great fun, the moving platforms is nice, a very nice end screen, reminding me of Bruce Lee ending a little bit, I think this was your first Kwyll game, and if so its superb. Only issue is where you start after a death, most of the time it feels off but sometimes the game freezes for quite a while until it drops you back somewhere to carry on. 

Superb, I'd say your best one yet, the character animation is great, nice fast movement, precise jumps, love the theme, especially as a fan of the inspiration. If it was loaded from tape not being able to restart could be annoying but with instant loads it's actually a really nice thing that matches the game idea. I've not finished it yet. 

Thanks, its not true isometric, at the moment there is no way to get that, sprite priority is set at the start, its pseudo isometric :)

Thank you, it was good fun.

The Red counter in the middle is how many seeds are left in the box, it changes from the empty hand (yes thats an empty hand) to a seed when you pick one up, you only have to walk near the box to pick it up.  the planting is just pressing fire.  It's not very well described, if I can I'll add that to the page now. 

The other information is Lives, under Arthur, Flowers Left on the levels, ones that haven't been eaten, you score, and time left to protect the level. Yes I need to do an infographic I think. 

Thank you, and thanks for the video

thank you for the great video

Thanks, it was fun to do.

Love it, a great style as well. 

Hi, I don’t know if this is a bug or something I’m doing wrong but if the play area is set to the full screen width the explosion particles just wrap round on that side leading to particles just going forever, if I change the play area to 1 column less they work fine? 

This is really a superb tool and engine, really love using it. 
either a feature request or a how do you do.

Constants

SPEED = 6
MAXBULLET = 20


things like that, in the same way devpac would them replace them in code during a pass


IF A  = MAXBULLET 


instead of having to replace 20 in several places if I want to change MAXBULLET

They don’t use up any variables this way.


again superb engine thank you.

Brilliant thanks, much appreciate the support. and comments noted.