Muchas gracias por tus amables palabras y disculpa la demora en responder. Espero que también disfrutes de la nueva prueba. Y disculpa si hay errores gramaticales, ya que estoy usando un traductor.
Titan132
Creator of
Recent community posts
Hey! Sorry for the late reply, and thank you so much. Yes the controls can still be unintuitive at certain positions, especially when gameplay is really fast. I'm trying to make it better, but as you said it's hard to isolate what is wrong (it just feels wrong sometimes). I hope you enjoy the new playtest
Hey man thanks so much for such a detailed feedback. It must have taken you a long time to write.
I really dont know what to do regarding fuel. A lot of people want limited fuel and a lot dont. I was thinking that when i create all those different levels you could play both limeted fuel mode and unlimited. So players could choose the difficulty.
Light aerodynamics are already in the game but not very strong. If you dont boost you can see that turning the rocket in air changes direction a bit, and that effect increases by speed squared. Do you think I should increase it? I dont want to go too realistic because then controlling would be really complicated and hard.
I will definetly add macSupport.
And yes I need to work on the effects a bit more.
I already paid the fee for Steam page so now I just need to set it up. I will ty to make it as fast as possible
And dont worry, it was totally readable. Thank you so much and thanks for all the other suggestions. This will definitely come in very helpful!





