Hey! Sorry for the late reply, and thank you so much. Yes the controls can still be unintuitive at certain positions, especially when gameplay is really fast. I'm trying to make it better, but as you said it's hard to isolate what is wrong (it just feels wrong sometimes). I hope you enjoy the new playtest
I just downloaded it. The music!!! This is turning out sweet man! You should preserve previous launch angle between attempts, so that you don't have to re-aim the launcher after every death. Also, an option to reverse LMB functionality, so that you hold it to enable camera locked flight instead of disable it, would be great. I think this was a feature in playtest 2 but I can't figure it out in the new build (playtest 3).