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Dude. This feels incredible to play! I love games with interesting control schemes like this. It feels almost like a puzzle game! I can totally see the potential of more levels/challenges. I've been enjoying trying to clear the rings as fast as I can. My record is 25.37. My only gripe is that the keyboard controls can occasionally be unreliable when the missile is facing the camera. I haven't been able to isolate the exact positioning that causes it, but if you can fix that this would be perfect. Awesome work!!

Hey! Sorry for the late reply, and thank you so much. Yes the controls can still be unintuitive at certain positions, especially when gameplay is really fast. I'm trying to make it better, but as you said it's hard to isolate what is wrong (it just feels wrong sometimes). I hope you enjoy the new playtest

I just downloaded it. The music!!! This is turning out sweet man! You should preserve previous launch angle between attempts, so that you don't have to re-aim the launcher after every death. Also, an option to reverse LMB functionality, so that you hold it to enable camera locked flight instead of disable it, would be great. I think this was a feature in playtest 2 but I can't figure it out in the new build (playtest 3).

And windowed mode!!

You should explode when you reset!!! Sorry I should have made this one post XD