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Trash Vomit Studios

11
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5
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A member registered Jun 29, 2024 · View creator page →

Creator of

Recent community posts

This game is great.  It was compelling.  Kept me curious and wanting to see what was around the corner.  
The one thing I wish it had though was a cool gameover scene to explain the gameover somehow.

Why aer these guys picking fights with the whole town?  Why is everyone mad at them?  So many questions.  ...  This game is great.

(1 edit)

Regarding the issue, I reverted First Odium back to the prior version and I will do more in depth testing before I update the game again.  Thank you for your patience.

Okay Thanks.

Thanks for playing.  Swapping the walking and crawling speeds is something I will consider for sure for the full release.

Much appreciated.  Thanks for playing.  I will consider what you have said here.  Especially since other players seem to agree.

This was the best game out of the games I have tried here today so far.

A lot of assets in here that I recognized.  Some even from famous NES games. 

This was okay.  Hit boxes and attack timing were frustrating though.  And was a bit stiff.

Thanks.  I really appreciate the feedback here.    
That's not a bug there.  When a player goes up it transitions to the sky and goes back down to the previous room.  That's on purpose.   Also, a bunch of players mention the character moves too slow, but the thing is, if I speed up the character it would break how I purposely built the game.  
Thanks for trying it out though.  I am glad when people play the games I make.

So... I have been working on multiple games that I have been utilizing a simple zoom feature and I have been learning about your work with your Dynamic Camera. One of those days you mention Camera jitter and I took interest.
All of a sudden I was noticing the Camera jitter you spoke of during my game tests. So I thought about your camera for a while and wasn't sure if I needed it. But the Camera jitter was starting to bother me. Then yesterday I decided to purchase your Dynamic Camera. I wanted to see if I could integrate it into my game and see if the jittering could be resolved. ...and it worked. It took me a few minutes to see how I could attach it to my project and utilize it. But once I did, I realized I was rather happy with the results. I integrated your Dynamic Camera into my largest project with over 2000 complex scenes with ease. Now I have decided to integrate it in all of the current projects I am working on before I release them. And I will be using it in all of the projects moving forward regardless if a camera if necessary or not. Excellent work Leon.