This game is great. It was compelling. Kept me curious and wanting to see what was around the corner.
The one thing I wish it had though was a cool gameover scene to explain the gameover somehow.
Trash Vomit Studios
Creator of
Recent community posts
Thanks. I really appreciate the feedback here.
That's not a bug there. When a player goes up it transitions to the sky and goes back down to the previous room. That's on purpose. Also, a bunch of players mention the character moves too slow, but the thing is, if I speed up the character it would break how I purposely built the game.
Thanks for trying it out though. I am glad when people play the games I make.
So... I have been working on multiple games that I have been utilizing a simple zoom feature and I have been learning about your work with your Dynamic Camera. One of those days you mention Camera jitter and I took interest.
All of a sudden I was noticing the Camera jitter you spoke of during my game tests. So I thought about your camera for a while and wasn't sure if I needed it. But the Camera jitter was starting to bother me. Then yesterday I decided to purchase your Dynamic Camera. I wanted to see if I could integrate it into my game and see if the jittering could be resolved. ...and it worked. It took me a few minutes to see how I could attach it to my project and utilize it. But once I did, I realized I was rather happy with the results. I integrated your Dynamic Camera into my largest project with over 2000 complex scenes with ease. Now I have decided to integrate it in all of the current projects I am working on before I release them. And I will be using it in all of the projects moving forward regardless if a camera if necessary or not. Excellent work Leon.


