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Troy Renaux

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A member registered Jul 17, 2025 · View creator page →

Creator of

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I've added an IDML for you!

awesome. Thanks!

Forgive me if this is asked already. Is there going to be a livestream of some kind announcing the winners or will it just be posted to Itch?

Really cool. Might add this as-is into my Pirate Borg game to bring back a character.

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Thanks! I realized last week my generative AI disclaimer literally said I "Didn't not" use AI instead of saying I didn't use AI haha. I fixed it in the game page but I presume it wouldn't update the submission version. 
Shod just means wearing shoes. Its probably a holdover term from me growing up in the Christian southern US.

Very cool! Scratches the dice goblin itch, but more appreciably it scratches the close-tactics itch that a lot of games miss. Makes me want to run an A Knight's Tale style tournament story.

It wasn’t any one specific item, but with all the creature names that weren’t super obvious, the acronym (forget what for) and the engram scanner there was a lot of stuff that just wasn’t immediately clear what I was reading about. If it just wasn’t all those at once it wouldn’t have been noticeable but (this is hyperbole) it felt like every proper noun was something I needed to reference somewhere else.

I’m sounding more critical than I intend to be so take this with a grain of salt.

Gorgeous Gorgeous Gorgeous map! Excellent art and very thematic. I did feel like there was a ton of jargon—I couldn't read two sentences without wanting to look for a reference to explain one of the terms or characters.

Terrific submission. There is such an immense amount of content crammed into the space and all the content is top notch. The "Restore the Blade" requirements are very fun. I am also a big fan of the map illustration—I love when maps are more than a 2d representation of a geographical space.
If I had to offer any critique, I do feel some of the art has too much detail—just extra lines that confuse the eye as I search for the important details.

Excellent flux! I could easily run this just after reading it. I like that the non-central elements still tell their own stories rather than feeling totally isolated or random.

Wonderful art. I do wish it focused more on the optional rules at the end of the submission. To me, the wax-reveal encounter generator was the most original part of the submission. I also kind of feel like the "fiend" part of the title was skipped over a bit.

Good question. As mentioned in the document itself, the purpose of UFR is not to steal Nick's very clever ideas, but simply to provide it in a universally usable way. I purposely did not try to transform flux spaces, although I did add the idea of flux "focus" and a more system agnostic presentation of what the events table should look like. The goal with UFR is that GMs do not need to create "Flux rules for system X". They can use UFR as-is for any system. These rules and the starter fluxes will always be free (not even PWYW) because I do not want to try to steal any sort of credit. I've just found having a system-agnostic set of flux procedures really helpful for myself and my tables because I use fluxes a lot at multiple tables and with multiple systems and hated needing to explain how fluxes work in this system or that system each time I add one in. 

Very nice adventure! On theme with lots of little interconnections between elements and rooms. No notes!

A nice submission outside the usual western settings. Well done too!
I presume this in part stems from trying to stick to inspiration stories that I am yet unfamiliar with, but I would have liked to see more going on in the random tables. Limiting nearly all entries to being either minor mundane effects or (as written) just sightings of mundane animals. I was also disappointed to find that the city Qoloe was only described via a single location. The page limit gets us all but I think perhaps this adventure could have provided more adventure material had it focused only on the overgrown city rather than a mini-dungeon, in a city, in a hexcrawl.
Great submission overall! I hope a few lines of critique don't come off as anything less than appreciation for the piece.

Nice! Really short and fun. It'd be interesting to GM whatever happens when the party inevitably peaks below the wagon tarp. 

I think you and other commenters are right that this very much feels side-questy. I'm a little disappointed that characters would be likely to only encounter a couple of the locations. I am not sure under what circumstances they might reach the ranger cabin at all.

Really nice! I am running a session zero for HMtW tonight and might use this as the very first dungeon.

Incredible layout and very succinct writing is about the highest compliment I can hope to receive. Thank you!

Thanks! It’s a new style for me. I was aiming for a sort of Monty Python feel.

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I would still appreciate another title, or even if “climbing” could be dropped.

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Would you mind providing me a new title? (if it won't count against me.) I've been working on it all day but can't figure out how to make "Climbing the Verdurous Realm" make sense. 

Great article. I think for me, the biggest challenge is getting my players to think in weirder ways. I've often tried to challenge the medieval europe status quo, only to have my players fight to draw the story back into those famialar spaces. Even in decidedly weird homebrew worlds—even those which my players take the time to read my notes about—the PCs themselves are copy-paste from a single non-medieval genre at best and your usual wizard at worst. 

Glad you’re enjoying the game. I have no plans to list the physical item through other shops. The print friendly version can be printed and saddle-stitched, however.

that’s awesome to hear!

I mostly just pop in every once in a while to pick up a few things. Mostly a home game guy but I’ll look for you if I’m ever there on a Wednesday.

Got this game as a free copy today at a local game store when I went to drop off free copies of my own game. Very nice! 
Andy and Kanyath you might like the NSR Cauldron discord if you aren’t already in it. Lots of like-minded creators there.

As far as the battlespace is concerned yes. Anything on the board can be shot. If for some reason I was running a battlespace with ships 30 bands apart perhaps I would say attacks are impaired but I can’t think of a scenario where that’d be necessary.

Glad you like it!