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TRR Studios

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A member registered Jan 10, 2025 · View creator page →

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Thank you!

Absolutely! We validated the idea with a few friends and one of them said it played like the Goomba Spotting from Mario Party. We didn't realise that already existed, and we ended up taking some more inspiration from it after finding out!

Awwh! Thank you for the wonderful feedback!

We did have discussions about clarity around when the button should be pressed without an obvious hint or tutorial. If we had more time, we would have added an extra level tutorial level with a heavy-handed hint.

Simple mechanic, easy to learn, and nailled the theme.

I'd love to play more levels (possibly even where the goal is to orbit two planets at once)!

I agree with the comment about the camera, but otherwise this was a great entry. It feels polished and there's scope to develop it further into a full game with a story.

Really detailled and well-developed world and ideas for such a simple mechanic of changing the gravity.

I did find that there wasn't much of a grace period for the player to change the gravity after walking off a ledge. Sometimes it was quite difficult to execute what I wanted to do, which detracted from my enjoyment a bit. 

I really liked the concept of the random walk for the travelling merchant. 

I think there's a gem in this concept where the player is hand-held through the first year so they can better understand the base mechanics. Perhaps there can be (rare?) buildings available in later levels that manipulate where the merchant goes?