Thank you!
Absolutely! We validated the idea with a few friends and one of them said it played like the Goomba Spotting from Mario Party. We didn't realise that already existed, and we ended up taking some more inspiration from it after finding out!
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How many sheep came home? Did the cows? How many are missing?! Nobody knows!
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Counting Sheep: 'till the cows come home jam comments · Replied to catofallcolors in Counting Sheep: 'till the cows come home jam comments
Counting Sheep: 'till the cows come home jam comments · Replied to Alexio in Counting Sheep: 'till the cows come home jam comments
Really detailled and well-developed world and ideas for such a simple mechanic of changing the gravity.
I did find that there wasn't much of a grace period for the player to change the gravity after walking off a ledge. Sometimes it was quite difficult to execute what I wanted to do, which detracted from my enjoyment a bit.
I really liked the concept of the random walk for the travelling merchant.
I think there's a gem in this concept where the player is hand-held through the first year so they can better understand the base mechanics. Perhaps there can be (rare?) buildings available in later levels that manipulate where the merchant goes?

