Cool idea and funky execution, quite a lot of fun and I enjoyed it. Would love to see it expanded upon in the future, text at the end did go off screen probably at fault of me having a funky resolution. Very cool!
Madda
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The artwork and combat systems both stand out as being exceptionally well crafted. The addition of damage numbers when an attack occurs over the hit character would really add that last bit of juiciness for the combat. Also, it might be intentional but the lack of full stops at the end of a lot of sentences felt a little strange.
Very clean execution, feels very professional and gameplay is interesting but challenging, however there is a small issue that comes up with how cards are added to the deck and the pointing of special cards. If the player plays a single card and then immediately ends the round, a special card can be added to the deck, this can be done until the only cards left in the deck are special cards at which point the countdown will never decrease while the player can fill their deck with all the most powerful cards repeated infinitely. Outside of this flaw, this is otherwise a really nice title! 
Mechanics were solid, and I could see the appeal for shooting for high score times, would be nice if these were shown on the home menu. Hitboxes especially in the later 3D levels seemed a little off with invisible walls and getting underneath one of the maps. Overall, I like the concept and use of the different asset packs to make different levels.
This was a really interesting take on the theme, I liked how every room is crafted to feel "Lived In" and this makes for a very immersive experience. I especially liked the differing art style between that of the world you explore and each of the close-ups where it would have been easy to simply zoom in, showing the effort put in by the team. Overall, great work and a lovely experience!
Really digging the incorportations of theme, with chess being timeless, the game being a loop and the background that defies time itself. However, the gameplay was a little confusing to understand at first and while the mechanics are solid, it feels like there could be challenges or puzzles to properly utilise the game's mechanics. Solid work overall though, and a very interesting take on the theme.
Thank you very much for playing my game and leaving your thoughts and I'm glad to hear you enjoyed it. The idea behind the difficulty was to make even the easiest difficulty have threats to properly prepare the player if they wanted to go all the way through, I can understand that this would in turn create a barrier for entry for new players especially those less proficient with typing. I agree that adding a practice mode of some kind could then alleviate the barrier for entry so thank you for the suggestion. Overall, thank you for taking the time to play and review RETERMINAL.
Thank you very much for playing and for leaving such a detailed review. It truly warms my heart to hear about how much you enjoyed RETERMINAL and hearing your appreciation for the various features I added makes it feel all the more worthwhile to have added them. Can't believe I didn't think of unix memory, if I return to this project or tackle a similar project in the future I'll be certain to add such a feature. Overall, thank you for your kind words and support!
Thank you very much for playing and for leaving such a detailed review. It truly warms my heart to hear about how much you enjoyed RETERMINAL and hearing your appreciation for the various features I added makes it feel all the more worthwhile to have added them. Can't believe I didn't think of unix memory, if I return to this project or tackle a similar project in the future I'll be certain to add such a feature. Overall, thank you for your kind words and support!
Thanks for playing and collecting all the vials, I hope you had a good time! I was the programmer for the game, the double jump is unintentional but we didn't find it till the last minute, so we sadly couldn't fix it. We'll take into note the default sound part, although it was intentional because we have issues with games that are unusually loud on boot. Thanks once again for playing!








