The artwork and combat systems both stand out as being exceptionally well crafted. The addition of damage numbers when an attack occurs over the hit character would really add that last bit of juiciness for the combat. Also, it might be intentional but the lack of full stops at the end of a lot of sentences felt a little strange.
Viewing post in Hunter Diorama jam comments
Thanks for the kind words. Everything definitely have some rough edges that we would need to fix, so thank you for the feedback. I didn't realize that I wasn't placing full stops haha, sorry about that, I must have missed it when entering the data into ScriptableObjects. Anyway thanks for coming and trying it!