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Unabradead

6
Posts
A member registered Aug 07, 2025

Recent community posts

interesting concept but I would like to see more control over the outcome. It would be nice to see enemy intent or ability to replay a section until you get it.

the art is cute but i couldnt really figure out how the game works despite reading the instructions. The bowls just seemed to bug out whenever i tried to launch them

Couldnt run it sadly because it sounded really fun. Memory access out of bounds. weird.

I absolutely loved this concept. It would be really cool to see this implemented in a multiplayer setting. My game group would really enjoy this. I also enjoy the purity of the game. It does what it sets out to.

I really like the idea and this could be a fun platformer. However the main screen wouldnt show fully, and im pretty sure the feather in the tutorial was unreachable? Also the lagback mechanic probably could use some more explanation. Also idk if the feathers even had a use.

Overall though fun idea

I enjoy the core gameplay a lot as far as having to manage movements and attacks to outmaneuver enemies. I do wish that you were able to drag the cards to play them as clicking back and forth became a bit tedious over time especially for navigating between levels and to the shop. Some of the enemies seemed to cover each other up on a given square which sometimes made it hard to tell what was where. Additionally the pawns weren't very visually distinct from the bishops.

That being said the game was fun and much more polished than I would expect for the game jam. If this were a fully fleshed out game it would probably be something that I would buy.