I saw you were working to expand this and my mouth started frothing violently, Absolutely amazing lil game and I can't wait to see more!
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A charming and quirky lil guy in a big scene... which is part of the problem, as a collectathon the gameplay is smooth and the graphics are good, but.... the level design is off. With a new level, and some polish to finish up the animations, it would be really solid, and the Soul and Sound is already there.
Overall, this game is very jank for a concept that is fairly simple. The collision boxes around the player are too large, and some gameplay aspects feel unfair and unintuitive.
That being said, the game is a finished product and that alone is praiseworthy, alongside the music choice that, whilst a bit inconsistent with the art style, does match up well with the setting the game insists upon.
Overall the game was Amazing Graphically without being unnecessarily complex, and the Soul of the game is very gameboy.
BUT, the game is very complicated to play for what it is, I don't think you should *have* to read the description to find out a core mechanic like gap hopping. and there is one bug that in effect deletes a gem you're playing with. All alongside being too fast from the onset with the sheer quantity of gems you have to work with.
There is the basis of something really strong here, and as I said it is graphically impressive, but it would need a lot more time in the oven.
Thanks for the positive words!
As for the bug with the first-second screen, is it to the effect of having you on the second screen whilst your character is in the first? if so that Is a bug I had thought I had solved, so I shall have to give that *another* once over.
As for the double jump leeway, as below, that is a common issue, I don't have a great fix for it right now, but will likely have one sorted either just before the deadline, or shortly after.
