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Vexor4739

4
Posts
A member registered 14 days ago

Creator of

Recent community posts

So that’s how it is—the upward dash mechanic is really unintuitive and hardly ever appears anywhere. I’d figured out the level structure, but my theories—that the protagonist jumps higher when fully charged, or that you could climb up using pixel-perfect wall jumps—turned out to be wrong; it’s just an upward dash, hahaha

The idea isn't bad. But either I’m missing something, or level 4 is impossible to beat—unless you manage to hit the exact pixel needed to jump off the wall. It’s just not possible to land on the platform. By the way, the restart button doesn’t work either

I’ve never played a *Vampire Survivors*-style game quite like this before. It’s a really interesting concept. As a potential mechanic, you could also add randomized color palettes for the pixels

The game is good and deserves further development. I think it would be great to expand it into a full-fledged project. Good luck!