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victormchq

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A member registered May 28, 2023 · View creator page →

Creator of

Recent community posts

Hello world!!

This is the first jam game I’ve started and actually managed to finish properly.

Thank you all for giving the game a try, for your feedback, and for your ratings!

For this new version after the jam, I’ve reduced the “unstable mutation” of the crops and made it easier to prepare for the night.

And the market now also shows how prices have changed compared to yesterday.

And balanced the cost of actions, and market actions no longer consume time.

And I’ve added a tutorial!

And... thank you all!!

I invite you to play the game! Any feedback is greatly appreciated.


https://victormchq.itch.io/unstable-farm

I’ll keep updating the game if I receive any additional feedback.

Hello, thank you for the time. after the feedback I did an update,  waiting the end of the gamejam to push the changes.

nice!!!!

Pretty good job, I like it overall. Unstable dreams is a good theme, maybe you can elaborate it more in your next project :)

I hope this counts as my art but no :) . Almost all visual credits go to the hero Kenney: https://kenney.nl/

I just “glued” everything together to materialize my idea of an unstable farming game. Based on the feedback, I’ve already made some changes. Once the game jam finishes, I’ll update/push the new version.

Glad you found some joy in this game! I’ve already made some changes to make the game a little clearer. I’ll update/push the changes once the game jam ends. Thank you so much for your  words!!

Hello!!! thank you for your words, I've did some changes and considered your feedback, once the gamejam ends I will update/push my new version.

Thank you! I invested all in developing the separate features, and once I finished, I only had a little time to playtest the game by myself, and I also feel the game is complicated BUT I’ve already made improvements based on all the feedback,  I have to wait until the game jam is over to update/push. I only had time to focus on the mechanics. All the assets are borrowed from free sources; I basically just “glued” them together to create the feel I was looking for.

It is fun, controls are well configured. Probably needs a little balance, the enemies do not die so easily and in a short time are a swarm, visually that is great tho.

The tutorial was sweet. The game itself was fun, good job :)

haha, omg, funny, I have no skills so I can not hit properly. But unstable indeed, good job.

:) 
jazz gives you peace. I like this game, fun indeed! Maybe allowing to click on the whole performer could be an idea.

jump jump!, was fun!. It would be great to know when the platforms are stable. 

I did not like at first, but at the second or third attempt was fun to continue. :)

like it

yeah, I tried with the Linux build, it works fine.
pretty good graphics tho

doesn't start on firefox archlinux

panicked at /home/pdobler/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `pbr_opaque_mesh_pipeline` Internal error in ShaderStages(VERTEX) shader: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defined limit Stack: __wbg_get_imports/imports.wbg.__wbg_new_abda76e883ba8a5f@https://html-classic.itch.zone/html/11040305/bevy_jam_5.js:467:21 @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[46... @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[12... @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[13...

Nice idea for the sharing inventory.