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viskuli(an)

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for people wondering about the story of this, take a look at 'Technologies of Usable Outside' by Belarusian-Canadian academian Ilya Sakol. Leonid Samokhvalov's findings also make just a bit more sense in this context

Thank you so much for giving the ROM a shot and for taking the time to write in quite a lot of detail!

...
regarding the physics: yes, the player sprite is 16 pixels (2 tiles) high, and the interaction coordinate is anchored to the character's head/upper tile rather than their feet. for us, at least for now, those are technical constraints of GB. so, if you line up by your feet, the interaction check can miss by one tile. Aiming with your upper body will make interactions trigger reliably

quick tip for the rest of the game: whenever an object says "hands find nothing" or gives erratic readings, you can press SELECT to try another instrument. Later on, you'll unlock additional tools (a Polarized Viewer for hidden microfilm/ink, and an Alignment Anchor for rotary mechanisms)

hope this helps you dive into the rest of the cartridge! we see that the colleague, bulbacon, has just added a tip on how to pass the first screen. let me know how the rest of the run goes.

Hello Traslo, thanks for your attention and for hosting such a jam. This is mainly a Gameboy game that works on gameboy, but, by proxy, does work on our DSi via sd card and TWiLight Menu++  for example. It has gb file here, as well as windows exe file and playable in browser. Most images here are for illustration purpouses and come from the historical docs this is inspired by as well as the 'maps' or ideas of what Lestvica: Marrows is. The game itself is not as hi res as some of the images may suggest. Would be happy to answer other questions, if there would be any

thank you! yes, this is, in a way, a walking sound simulator or walking music simulator, so we tried to work with sounds quite bit. would actually like to develop it into a separate mechanic in one of the upcoming games