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VoodooEconomics

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A member registered Mar 22, 2026 · View creator page →

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These little bots are super cute. Nice Art and audio!

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We had almost the same idea here, even our titles are kinda similar lol.

I really like your vision of the realtime-combat + deck-builder experience, and the art is great. Can’t wait to play the full version!

I had the similar idea but I would never have put chess in there in a million years. The game you made is both funny and fun, I had a great time!

This game really pushes a simple idea to its extreme. One of my favourite puzzlers in the jam.

Incredible game, perfectly executed. You guys took a great idea and absolutely nailed it for the jam.

I can’t believe there’s not more cosmic horrors in this jam. It fits the count down theme so well.

This one executed the idea properly, amazing job!

Interesting mechanic. Hungry for more levels and more weather effects!

Nice execution of a counting game. I feel that adding more things to count and more levels will help the game a lot.

The rope physics is fun to play with. A very enjoyable game!

Such a nice and chill typing game, I enjoyed playing it. The art really adds a lot to it and the ACG references are very funny. I hope the protagonist gets to pursue whatever career they put their mind to :)

As others have said, this art style looks great and I hope this gets further development

That was halarious. I’m reminded of a joke by Kevin Nealon: “I’m all for the five-second rule, and that begins ticking down when I see the food.”

Wow. Just Wow. My favourite puzzle game of the jam for sure. This is pure genius! image.png

The fireworks at 0.9 was so rewarding.

You gotta kiss the homies💋

Simple idea well executed.

However, feels like most of the time I’m just staying in one place waiting.

Maybe there should be a mechanic like pick-ups that reduce the count down, to motivate the player to maneuver more?

Pretty unique artwork!

Well, that’s unsettling. Great job!

This fits the count down theme so well.

Trying to calculate the best route in just a few seconds fried my brain…

Just an amazing concept executed perfectly.

This feels like a Douglas Adams novel.

I hope you return to this and fill it with lots of stories about what happened on the protagonist’s journey to the supernova festival.

When I’m playing the web build I ran into some UI misplacements, but I think that can be a me issue.

The game itself is very solid, I’ve seen some similar games about numbers going up in the jam, but this one is the most playable. Watching the buildings go up as well as the number is just satisfying.

Laughed so much when Mark B(Brown) picked up. Also, there’s a Walter W in the phone book, and if you ring it, you get some lecture on missle ballistics.

Hope we get to play more levels!

Simple, satisfying, addictive.

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So the idea is that the prisoner bribes the guards by literally shooting money at them—while cash keeps spilling out of his own pockets the whole time? This game is hilarious.

Thank you for the reminder on mixels and the other helpful tips!

I’ll certainly come back and fix the issues in this game and keep these tips in mind making my next game.

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Navigating through space was pretty fun and the art is good.

The hidden level is a nice touch, though I’ve only been able to find one.

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Would love to see more mechanisms at play though, and I seem to have passed the levels only through trial-and-error.

Knowledge lock is the coolest game mechanic. Hats off to you guys for pulling it off!

The gameplay is super engaging and the text in this game is really funny. Kind of wish that the lich king puts up more of a fight though, that would be perfect.

Wow, simple and fun. This can definately be a mobile game that I would like to play as a passtime

The art is definately great, but I find the gameplay a bit confusing. I still don’t understand how slicing works or why it’s important for the player not to see the enemy stats.

Still, from what I’ve played, the dungeon delving feel is great, and this can definately be a game that I want to buy on steam.

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This is best “count down” game that actually fits the time counting down theme as well as the vampire theme.

Interesting levels, great art, loved all the references to vampire lore! Jam winner for sure.

The player can use the movement from attacking to entirely avoid the punishment of walking on water, that seems like an issue that needs fixing,

All in all, great concept and great execution, had a lot of fun playing this.

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Everyone’s already said it, but the art is perfect, and the story and puzzles are fantastic as well.

The overall creativity of this is impressive! You guys clearly make a great team.

The puzzles were a lot of fun. I feel like I’m getting closer to a solution every time I try a new approach, and that, to me, is the indicator of a truly great puzzle game.

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Glad this was in the jam! Eased my stress when I was working on my game.

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So many vampire-themed games, Mark will have to make a section for it in the video lol.

This type of games runs the risk of trying too hard to fit the count down theme with the actual count down, but this one surely nails it. Great art, creative gameplay, very addictive to play.

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The idea fits well with the theme, and the level designs are pretty cool.

However, I think some quality of life features should help ease the discouragement from the punishing levels, like instant restart or customizible input.

Super creative game, great art and audio.

But maybe I ran into an issue on the web build? It seems like I can’t drag herb onto houses without much difficulty.

Would love to see it as a steam game someday.

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This is so polished and just perfect all around. Very creative gameplay, a lot of room for strategizing. The art is also great.

For me, this is the example of a full-mark jam game!

Really satisfying. Great execution!