BOING!!! Love the sound effects through might need a bit of trimming so it makes the sound right when you jump.
Wild Jackalope
Creator of
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This game is awesome! Love the combining of ingredients, love the litte flash and bounce when something doesn't work. One thing I am not a huge fan of is the time scale. So much time at the start of each day to mess around in of itself is boring waiting around and the dinner service is too fast to actually go searching for new stuff. Do you need new days or would just a line of people work just as well?
There are some cool systems here but I'm not really sure what I should be doing. Am I surposed to be running down the vegetables with my truck? That could be an awesome game but I would disable the veges collider when you hit them so you can properly drive the truck over them. If you are using Godot you could just have the veges as a Area2D with no physics collider. Also the veges are far too fast to make an enjoyable number go up game. Great work on the upgrade systems I know how hard those are to implement.
Cool original idea.
I think it needs to be better telegraphed and communicated to the player what is going on. Maybe like a speed bar that increases and turns red when you are going too fast. Warning signs below for a like a second warning about what is below.
Once this is in this will be an awesome game
Awesome game! Love the concept and exicultion.
A few tweaks that would make this game so much better:
- Slow down the rotation. I'm getting motion sick.
- Get a random rotation on the ingredients when they spawn so they are not all the same roation
- Might want to consider slowing down the toppings in the earlier levels, it took me four attempts to pass the first level. Remember when you are balancing something that you have played this game more than anyone else. You are likely the best player in the world.
Cool concept and looks good and love the split screen.
I think you need a few more spawn locations as it is very easy to spawncamp your opponent.
The gravity might be a little high I think with these kind of games being a bit floatier is beneficial.
One small tweak to the code should mean that the sprites wont snap to the left when you stop.
This is awesome! I love the meatballs! You may want to consider looking at softbodies so that they have an appropriate squish. https://godotengine.org/asset-library/asset/1621






