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wjlee2105

14
Posts
A member registered 12 days ago · View creator page →

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The rocket jump(or mine jump ig) mechanic is really fun! There is a solid basis. I wish the visual was a little more polished. The mine could use more visual indicator to when it is about to explode.

Interesting concept, but the controls and the basic introduction needs work. Good work on the vibes though. 

Love the cute and fun artwork! An interesting take on the numerous stacking games. The awkward shapes does make it quite challenging but is well balanced with a choice mechanic. Good work!

I definitely considered death metal, but it almost felt kinda cliche, and yeah I didn't have enough time for a timer :(. Thank you for the compliments!

Thank you for the kind words! I did spent a lot of time on the art :P

Thank you for the comment! I didn't want the movement to make it too easy, but I see how it can feel a bit clunky. 

Thanks for the feedback! I wanted it to be a sort of "survive as long as you can" but didn't have time for a timer :( There definitely needs to be some tweaks to the mechanics for sure.

Thank you for the feedback! Yeah, I wanted a timer but didn't have the time :(

Very well polished take on Tricky Towers. I love the main menu, the introduction and the score flavor text. Still, the gameplay doesn't do much special and is very easy for the most part. It either incentivizes you to take all the time to stack very slowly or just a narrow tower using powers. Great game!

Very cute graphics! Loved the music and sfx. The gameplay loop was quite repetitive and the movement was quite awkward. The game mechanics definitely have potential though.

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For a platformer that's supposed to be fast paced, the platforms generate very slowly, slowing down gameplay. Most of the time was spent waiting for platforms to generate. The second floor is mostly inaccessible and the hitbox is weirdly unforgiving with the awkward movement. Great music and decent visual effects.

Surprisingly fun gameplay for its simple graphics. The third levels feels completely luck based though, and a lot of levels are just hold right to win. There are definitely interesting ideas there though! The fifth level I think, the one where you have to survive on a platform has the same core gameplay as my submission :)

Basically a copy of tricky towers. Decent implementation still. It is awkward how you're allowed to just drop any number of blocks off.

Great gameplay!