I think you’ve done a pretty good job of reimagining Tetris)
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Did your team create most/all of the graphics yourselves?
Yes. I created all of the graphics myself.
Did your team create most of/all the audio yourselves?
I created all of the SFX. The music was sourced from Pixabay.
How did you incorporate the theme "UNSTABLE"?
I incorporated the theme directly into the core mechanic: the player builds a physics-based tower where every block can shift, wobble, and collapse. The falling blocks never lock into place, making the tower increasingly unstable as it grows.
Comments
Good idea, but with room for improvement. The pieces can pass through the sides of the screen and don't reposition themselves; they could appear on the other side.
I like the upward movement and that the camera follows the tower. But a zoom out would be epic, so you can see the tower completely collapse as it falls from a great height.
Interesting idea.
Took me a failed run before understanding the mechanics, but it was pretty fun trying to balance the tower. I did like you can just dump pieces you don't want into the abyss. I was a bit confused on when the loss mechanic would fire, but overall really enjoyed the game, well done!
It was fun, I got 14390. I liked this take on a tetris-like game. It introduced a whole bunch of new considerations, and felt new to me. Especially at higher stacks, the instability also really came across/ I feel like the limited ability to steer the blocks in the air was also very fun, and allowed a bit more of a feeling of control while still maintaining the instability aspect. Great job!
Edit: I played a second round, and I actually quite like the ability to let some blocks fall without losing. It allows for fun things like using pieces to hammer other pieces into place, or to knock pieces off that aren't as flat so you have a more stable platform to build on. Currently at 21030!
Fun idea and implemented quite well! When my two little tetrominoes didn't magically snap together when I dropped them down I had to retrain my tetris brain to think about the physics instead.
Pretty nice, but definitely feels like 'lose state' is a little broken. Got to over 8k just spamming blocks as they spawned because you don't fail if blocks fall off - just when camera would have to go down to see the peak of the tower.


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