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yashnirwan

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A member registered 6 days ago · View creator page →

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Can anyone try my game, please (https://yashnirwan.itch.io/breadcrumbs), and let me know what can be improved?

Update: you can now get matched with real people 🎲

- PLAY ONLINE puts you in a room with whoever else is playing. If nobody turns up within 15 seconds, the AI fills the empty seats.

- The police role has been rebalanced: it's no longer a free win.

- Live 3-player session: [Saturday 7pm ET]. Open the game and hit PLAY ONLINE at that time, and we'll end up in the same room.

Can't make it? One sentence is plenty: which role did you play, and was there a moment it felt tense, or never?

(1 edit)

Hey, the game looks really promising. It took me more than a minute to figure out that I had to go through the hoops (as it wasn't highlighted).  I was trying to figure out the route to the moon in different directions.  It'll be more fun if you don't give them the hoop to go through, I think the map is more than enough.

Also, the controls felt fine, and I saw no bugs. The race felt challenging when I didn't know that I had to go through the hoops. Once I figured that out, it was easy.

Hi all! I'm looking for honest feedback on an early prototype:

Playtest: https://yashnirwan.itch.io/breadcrumbs

The idea: someone witnesses a murder in a rainy city at night. One player is the Witness trying to reach a cop, one is Him, the killer hunting the witness, and one is the Police, working from stale, blurry reports. Roles are dealt at random each night. Anything that helps the cop find you also helps him find you, like chalk marks or running footsteps.

My problem: it sounds fun on paper, but I'm not sure it is fun in practice. Most of my testing has been against the AI, and I suspect the game only comes alive against real people. That's what I need help finding out.

How to play it with humans:

- PLAY WITH FRIENDS gives you a room link. Send it to 1–2 people. Any empty seat is filled by AI.

- PLAY ONLINE matches you with whoever else is playing right now. If nobody turns up within 15 seconds, the AI fills in.

- Live session: I'll be on PLAY ONLINE at 4 PM EST. Jump in, and we'll fill the room.

What I'd love to know:

1. Is the core loop fun? Did a night ever feel tense, or does it play like a game of tag?

2. Challenge & payoff: Did winning feel earned, or like luck? Did losing feel fair?

3. "One more round"? Did you want to play again right away? If not, what stopped you?

4. Roles: which felt the easiest, and which the most boring? Was any role clearly better or worse than the others?

5. What's missing? If you could add or change one thing to make it more exciting, what would it be?

Please tell me which role(s) you played and whether the other players were people or AI. It changes how I read your answers.

It's rough around the edges (it's a prototype), so blunt feedback is very welcome. Happy to play your game in return. Drop a link below. Thanks!