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Yayayden1

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A member registered Dec 12, 2022 · View creator page →

Creator of

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It was a lot of writing but I needed to make sure everyone knew what to do if they wanted to play without guessing.

Thank you.

The grill limitation was a design choice to keep the difficulty manageable. In most cooking games, only patties are grilled, requiring players to toast buns or grill other toppings would make later levels (especially with multi-patty orders) practically impossible. On top of that, building a full cooking system for every ingredient just wasn't feasible within the 4-day jam timeframe.

For the timer, the countdown is actually running at half-speed, giving you 2 full minutes per order instead of 60 seconds. In testing, this ended up being plenty of time to complete orders by my playtesters.

As for the seat service, it was simply the most practical approach for a 4-day jam. A standard line system requires complex pathfinding and spatial awareness for every customer, which would have been a huge performance hit and too risky to implement on such a tight deadline.


Thanks for playing and leaving feedback.

Game jam

Thanks for the feedback, I should have thought about player damage cues but the enemies and spinning wheel took too long.

Thank's for the feedback!

good

Tiny game, very fun.

Thank you

This game is beautifully made, ricochet bullets.  

Where is the spinning to winning?

Very good, pinballs, not very serious though

This game makes no sense to me but I couldn't stop playing until I got the money that I deserved.

A short but great game

Here it is: LINK TO MY GAME

wow

super tuff!

dang, this game is tuff in india

A SO VERY GOOD