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yelzveth

55
Posts
A member registered Dec 21, 2025

Recent community posts

Very nice! However it feels like the "pays more" upgrades don't work, I'm still only ever getting 20 coins per full jar, am I understanding wrong?

Nice, thanks! Do you plan on opening a discord server or something? It'd be nice for long-term development of the game

I think there's a bug with Graviton and Stardust. It seems that when Stardust costs 0 Stability, and you have Graviton in the core, suddenly Stardust couns again as having Stability? I was doing the "ony 4 stability" challenge and I was unable to set Stardust in the free slot.

Needs 1-3 more prestige layers and it will be great

Loved the game! I kinda wanted to see a bit more of the Tardis hihi, and the grind towards the end is a little repetitive (I'm still somehow short a ton of lanterns to finish all upgrades so I'd enjoy a little tweak in that direction), but overall I had a great time start to finish. The OST is very nice too!

Tardis!

My Pulse split in two and now it's not hitting enemies lol

Sometimes all, uh, "fishes" disappear

Very nice!

Also, once the cairn is high enough, you can no longer see how many coins it gives you - the number pops off screen.

Very nice. Seconding what others said, cairn 3 is quite slow compared to 1 and 2. Some variety in travelers would be nice - give us a "critical traveller"!

Ok so I like the looks and the aesthetics etc but this game is basically identical to other three games I played just this week - the last one was about a black hole, "Singularité" I think? Exact same mechanics, just 3d instead of 2d, and again, there's others. I don't know which came first (I liked this one more tbh) but this current wave of ai-coded games that are all identical to each other is... quite frustrating tbh.

This isn't necessarily aimed at this game or at its author, which I thank for the nice game, I'm just an old person ranting at clouds I guess.

I've been shamed by the squirrels xD

There's a good number of open source rewrites of tetris floating around, it might be very worth looking into them to be able to reproduce faithfully how classic tetris plays. Personally I want the bag system! Otherwise the idea is very nice, I hope you keep developing this.

Aww

Very nice. Little bug: the text for the next goal sometimes goes on two lines, sometimes on one line (depending on the number since it's a variable width font), so the right column keeps shifting around in size and it's a little irritating.

Pretty!

Ok I managed to finish it! definitely needs an autosell of some sorts, also there's a couple of visual bugs - the auto refund tooltip has no text in it, and it's not clear that you gain the things that you can spend by clicking onthe spirit icon on the top left. needs more help text overall, or more emphasis on what's clickable! also the potential softlock as i said before. good luck with your game!

Oh I wasn't complaining about the reposting, mostly I said it because the comments talking about how it was hard to understand what's going on were on previous posts! I feel the struggle! By starting a new game from settings you can get a mini tutorial which explains that you don't click the third button, rather you hold it down, but now I managed to softlock myself because I don't have enough resources to do anything!

Thanks!

I somehow managed to get negative productivity

The author posted this game multiple times already and it always has the same issue unfortunately. it's a shame because I like this kind of aesthetic and theme but it's just been unplayable :(

Seems to be bugged, in some circumstances I kill/pick up everything and the round does not end.

The lore and the setting are promising but your ai didn't do a great job at making it. Not to mention it says "no ai" on the bottom right which is an outright lie. Do better, you can.

Very nice, love the aesthetics! The two changes you added are very welcome, at this point my only complain is that once you run out of upgrades to buy, you have no choice but to grind Gary 30+ times (max damage I can do is 108M), which is a bit repetitive, would be nice to have some sort of mechanism to reduce that a bit!

Such a calming game!

Furthermore, it's explained nowhere that the Hush also increases travel time of probes, took me a while of double checking to verify it.

Lastly, it'd be very nice to have a "cancel expedition" button, maybe available only until 50% of the expedition - clicking it makes the probe return thus spending the same amount of time to come back, so if you cancel after 10s it'll take 10s to come back, cancel at 30 and it takes 30 to come back, and after 50% you can't cancel because there's less time left to come back than it has elapsed. Canceling research could also be interesting.

On a balance level, all civilization research appears basically useless to me, I have always been able to finish building the Ark waaaay before making my way through all green research. Tho not sure what a good solution can be.

I love this - I am a sucker for cosmic transcendental stuff. There's a couple quirks tho, namely there's entries in the Codex that I am not sure how to unlock (one under World and then another each under each of the people). And the hidden achievements. This needs a wiki <-: 

As far as suggestions, the newer improved probes are nice tho I preferred the previous way under some aspects, mostly the fact that it kept spamming the same planet for resources, effectively decuplicating your income... and if I wanted to explore then I could just manually send a single probe to do so. Now probes can trigger the ending, which is not very ideal imo. Maybe consider adding a "only automate X expeditions" so I can set it to, say, 2, and keep using the others manually?

Another thing is that having the automation toggle both under the embers page AND under the probe page is awesome and made me want to have the same toggles also in the motes page and the research page!

Pollution :(

Loved it. Looking forward to full version!

Nice!

Found a little bug - if the Skills menu is open and you can't afford anything in it, you can't close it.

Nice!

The game is cool (tho there's a few things that I don't understand, like how to gain favor with the vampire court), but "No generative AI was used" is a big fat lie, come on.

A later upgrade lets you do that

There appears to be a bug, I am unable to finish the level 1 challenge of not using towers. Otherwise I loved it

Seconded-ish, even tho I enjoyed not having to move anymore, it also made obsolete the boon that makes sitting exp worth more.

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Nice aesthetics. There's no way to put it to/from fullscreen while the game is playing, only from the settings menu which is only available on game load. I left fullscreen to reply to a message and now I can't enter it again.

EDIT: ok found it! Just push escape and the menu appears. But it was not very obvious since everything else is mouse driven. Nice game nonetheless!

Bro give us an update pls :°°°°

I can't seem to trigger Singularity at all, I'm at 16'000 Prisms and the button doesn't appear. Also I can't buy the 15k P upgrade for some reason.