Thank you, glad you enjoyed it! Originally, we wanted to make 3 levels and 3 bosses, so I also wanted to keep going after the first one :) A friend and I are determined to work on a larger/longer project where we'll apply what we learned here, and I really hope our next game will feel complete
yokainoface
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Ayy thanks for the solid feedback! You're so right, attack variety was high on our wishlist, but we unfortunately mismanaged some important parts and time ran out way too fast. And you're totally spot on about the enemies, even a quick 2-frame animation would’ve made the game feel so much more complete! Tysm for the insightful feedback :)
Spooky Scary Skeletons jam comments · Replied to David Haggard in Spooky Scary Skeletons jam comments
Thank you so much! The blister on my finger from drawing this animation will be a reminder how crucial is to have a clear, realistic plan for key game assets. Somewhere mid-process we realized we didn't think about standing animation and lost a lot of time to deal with it. Those 49 frames could be easily cut in half :) Valuable lesson for the future tho
Spooky Scary Skeletons jam comments · Replied to Cushion Labs in Spooky Scary Skeletons jam comments
Spooky Scary Skeletons jam comments · Replied to Indie Starz ₊⊹ in Spooky Scary Skeletons jam comments
