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Yolar

28
Posts
2
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A member registered Nov 07, 2023 Β· View creator page β†’

Creator of

Recent community posts

I like the visuals and core gameplay. Basically, it's match 3, but instead of similar type we selecting the damage on the greed. Though during the gameplay i picked the powerups to get more damage from non-lucky combinations, because i was very slow in those calculations πŸ˜…

Spent like half an hour not noticing! Nice game! πŸ‘

Ok, I like the wobbliness of the bubbles, they really felt like bubbles. My scores was -120 and -980, so I guess, I did good πŸ˜…

I guess, the game would benefit from player having a bit more control over physics of the bubbles

Liked the game overall πŸ‘

Ok, I DID IT!

I like the visual design. I haven't noticed the buffs until my third fight πŸ˜…

Also, not sure if the the last should be the hardest, but the second enemy (the wall) was the pain in the ass!

Nice game πŸ‘

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Ok, apart from the graphics, the concept is really good. The balance between turn-based and action combat is very nice. I would explore this idea more πŸ€”

In my run, I've used mostly attacking cards with a lot of card draw speed bonuses. In the end I got pretty effective build πŸ˜‰

Nice game πŸ‘

Well polished art style and NPC communication. For the most part i was lost after 6-8 quests, but i liked the visual style πŸ‘

The implementation of the lucky number reminded me of Catan

Overall, very nice and clean visual style and, honestly, fresh look at "lucky number" theme among other participants πŸ‘

I like sfx you did!

Pro tip, early on there is an exploit with the tables. If the table is between you and enemies, they aren't shooting, but you can πŸ˜‰

It was pretty addictive. I haven't noticed and played up to level 7. The levels would benefit from change in interior, though

Overall, very nice πŸ‘

I like the consistency of the art. Me and my teammate liked the sfx, especially the Baclou laught πŸ˜„

I also think that the concept you chose is pretty unique πŸ‘ 

I secured the battery!

Honestly, the game is simple, but after first failed attempt i was locked on getting that battery πŸ˜…

Would you mind to rate my game, pls πŸ™

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Nah, just trying to have some fun, friend 😏

Though i do relate to the part about absolute garbage at making games

Like the idea that you know the "lucky" number. Player just needs to follow with it (bees) to the end.

Sometimes i met an impossible patterns to avoid closer to the hive, so my perfect pattern was broken πŸ₯² 

Would you mind to rate my game, pls πŸ™

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Oh, such a deep narrative. This game touched my soul! πŸ₯Ή

I put 5 stars to ALL categories !

Would you mind to rate my game, pls πŸ™

Oh, i like the concept of getting to the your lucky number by shooting the towers with +x and -x to the current number πŸ™‚ I haven't managed to do that, though, but i managed to be requeued by a helicopter, so i guess i did good πŸ˜…

Would you mind to rate my game, pls πŸ™

Wow, that's nice one) Didn't get from the start that it's two player game, so called my wife to play with me πŸ™‚

I actually liked aim the mechanic implementation

Would you mind to rate my game, pls πŸ™

Wow, that's a nice twist to incremental games! No one will defeat my army of chickens trying to solve the code to piggy bank πŸ˜…

Pro tip, don't hurry to switch to safe, the income form piggy, will be much better for a while πŸ˜‰

The game would benefit from audio a lot

I like the unique mechanic on lucky number being the code from vault of different kinds

Would you mind to rate my game, pls πŸ™

This visual style reminds me old detective/exploration games. Very fun to explore. Coffee is my favorite item so far. I like zooming πŸ˜…

Would you mind to Rate my game pls πŸ™ 

I couldn't make it full screen even if press the full screen button πŸ€·β€β™‚οΈ

From my perspective this game would benefit from better graphics and more consistent sound design

I liked the idea of hitting the right amount of coins, but it was hard task from the get go and felt more like luck, rather than player have some agency, especially starting from level 2

Great game for a first game, friend! πŸ˜ƒ

Couldn't open the game in full screen for some reason πŸ€·β€β™‚οΈ
Also a win screen has no background panel, so it was a bit hard to see some values

What i definitely liked is the art style. I like the consistency a lot, except for the conversations font being different from win screen. Also i liked that you added character with a character. Would be nice, though to have some more customers and more variety of material to build from

I also think that this idea of being key-charm-dealer is really fun, and you can dive deep more into it with jokes and references πŸ™‚πŸ‘ 

Ok, honestly, impressive visual design πŸ”₯

The only thing, it wasn't clear for me what's the goal of the game is and how the lucky number is involved. I tried to interact with the pc, but the interactions seemed to be random.

Overall, i liked the visual atmosphere of the game a lot! Also liked when you move the black dots create a nice line patterns ❀️

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I played several times, but didn't get win or even lose conditions unfortunately. Should i get more than opponent or should i chose bonuses to match my lucky number? πŸ€·β€β™‚οΈ

I like the 3d art style, though the sharp edges on the screens break the immersion a bit. The sound design is pretty simple, but it's good in this case. Audio feedback in the game and UI adds to immersion πŸ‘

I having a plan to add random events (disasters including) affecting the table. Thanks for the feedback! 

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The art style is amazing! Simple, but very atmospheric 😌

The only issue I encountered was that when I misplaced a clover, there was no way to progress further unless an "F to reclover" the spot was nearby, which wasn't always the case.

I especially liked the menu. The four clover leaves are a simple idea, but they add to the immersion. I also like the fact that you don't need an extra click to close the settings. You can simply click on another leaf! I might take this idea as a reference πŸ™‚

Overall, the little details, like the footsteps, the sound of placing leaves, and the art style, come together to create a very pleasant and relaxing gameplay experience

Would you mind reviewing my game pls πŸ™

Wow, I like how the lucky/unlucky mechanic was implemented! Though I wasn't very lucky with it πŸ˜…

I also like the tail physics and how it gets cut off when you collide with something. When I tried moving diagonally, I laughed a bit. It feels funny and, for some reason, very satisfying to do πŸ€”

 

The grid wasn't immediately intuitive, but after a few turns, I figured it out very quicklyπŸ‘

Overall, it's a really good twist on Snake, with the lucky/unlucky events, bonus items, and obstacles πŸ”₯

Would you mind reviewing my game, please? πŸ™

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Impressive atmosphere! I like the mechanic of chained dices and the overall physic based throws. And even more the core theme about a demon eating you if you got unlucky πŸ‘

Also, the fog behind, the table cracks, and some symbols remind me of Necron faction  in Warhammer. Very like this art style! πŸ”₯

Would you mind giving some feedback to game pls πŸ™

I liked the Easter egg where you can lose before the game even starts, along with the Reaper's sarcastic comments πŸ˜‚

I ran into one issue: the Charity card says "Add 4 cards to common pile", but after playing it, the game asks me to Devour a card. This isn't mentioned in the description, and the action can't be canceled, so I was forced to Devour a card I actually needed.

Overall, I like how the simple graphics style remains consistent throughout the game and its menus. Did you use UI Toolkit?

I also really like the card artwork and character designs πŸ™‚πŸ‘

I like the grim atmosphere and the art style!

A couple of things I'd like to clarify. If I pick my lucky number, let's say 18 or 20, it won't contribute to the combo until I get the bigger dice, right?

Also, the tokens say I can click on a die to change its fate. While I can buy them early on, the fate options still appear locked. Maybe I'm missing something I need to purchase in the shop?

Overall, I really like the visual style and the atmosphere created by the music and SFX. I also like all the dialogues; they reinforce the game's theme.

I think this one could be really fun for fans of the incremental game genre!

Would you mind reviewing my game, please?

Wow! I like the responsive ui and art style! Got a bit lost in how luck works in tutorial, but figured it out afterwards (i think) πŸ˜…

Also music and sfx are nice!

Overall i would say the game feel is definitely there ❀️

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More content coming after the Jam❀️ Curses, Multiplayer, and deeper progression! πŸ”₯