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YoungPotato

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A member registered May 29, 2024 · View creator page →

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Well basically you’re right that it’s definitely possible in a browser. The issue is just that my game was built as a desktop app, so adapting it properly would require more work than simply exporting it to web.

It’s a bit like converting a petrol car to electric - the end result is possible, but you can’t just swap one part and call it done.

Thanks for understanding!

Hmm, I had an .app folder and used the “Pack to ZIP” option on it. Maybe simply changing the extension of the folder containing all the files to .app will work for you?

I looked into it a bit more, and unfortunately a browser version would take more work than I can commit to right now. It’s not just a different export: I’d need to change how the game loads its data and saves settings, optimize the character graphics for browser memory and download sizes, and test the simulations and controls across browsers. Even without custom character support, that’s quite a bit of work for a separate demo.

If downloading an unfamiliar executable is part of your concern, I completely understand. Quite a few people have already downloaded the game, and I haven’t received any reports of security issues. That’s reassuring, though of course download numbers alone aren’t proof of safety, and I wouldn’t expect you to download something you’re not comfortable with.

For now, I’m sticking with the downloadable version. Thanks for understanding!

I tried to do that. You can check if it works for you. If not then I am sorry, because that is all I could do.

You can edit players.csv - just remove line with his name and he will disappear for you

I will try to do that in a following days/weeks, however I dont have Mac to test if it works :/

There is "Evolution mode" checkbox

(1 edit)

Probably not, at least for now.

I don't really know how to make a browser version, and I don't have enough free time to learn how to do it properly at the moment. (I spent it all to create downloadable version)

Also, one of the main things I wanted Height Shift to have is the ability to bring your own characters and customize the game with your own files, which would be much harder to make work nicely in a browser.

So I definitely wouldn't expect a browser version in the next few months, and honestly I'm not sure if I'll ever make one. For now I'm sticking with the downloadable version :)

I made a free little game to practice Unity and somehow your ass exploded so hard you wrote an entire essay about the state of art 😭

That's true