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Loka (Youxuan Zhao)

16
Posts
14
Followers
15
Following
A member registered Apr 07, 2024 · View creator page →

Creator of

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Very cute little game. I’d say the cost of multiplying a new clone needs to be reduced for a more balanced gameplay (or making it more intelligent, both works).

可愛い

总体来讲设计理念和实现还不错的游戏,但是初见难度颇高。我必须要指出的是GMTK Jam并不鼓励AI全栈开发,虽然AI很好用但是我们希望看到更具有人感的作品。(以及你好像把agent guideline什么的都打包进去了,有些令人迷惑)期待之后的作品!

游戏上手偏难,但是整体机制设计和美术我十分喜欢。期待后续迭代 :)

Very cute game! Love the whole bug concept haha.. You really should consider making it multiplayer and publishing it on steam or whatever :))

Very good concept! I think I soft-locked myself when I was on the first run by accidentally building a wall with my body, but I made it to the end on the second run. Good job overall :))

Very polished and well-designed gameplay! Took me a while to beat the game. You should really consider iterate more versions and maybe publish it on steam or itch.io for an official release. I can’t wait to play the full version :)

Very immersive gameplay and concepts :)

Really cool game. Very impressed when I found out that each level has its unique gameplay. 9/10 :))

Excellent art and mechanic design! Appreciate the effort for building up a fun card playing system in 96 hours. Great job :)

I love the art style and enjoy the whole gameplay :) Nice job on this!

Makes me feel like playing a neat arcade game. I enjoy this game very much :))

Thank you so much for liking my game! I did export the game to webgl at first, but all these shaders in the game make it run in like 3-5 fps and take several minutes to load. Maybe I’ll figure out a way to optimize performance for it to run on web after the jam :)

(2 edits)

Hi, according to the rules I cannot change/upload any new files for the game. You could send an email to youxuanzhao2007@outlook.com and I will reply you with a Linux build (I believe that shouldn’t be against the rules). Also, please tell me your display server(if you wish), I may have to manually configure for certain display servers for it to run correctly. Thank you.

Very impressive implementation on the idea of turnless fighting. I’d recommend adding sfx when actions are performed and integrating the timeline into the fighting scene (a bit difficult for tracking all these information on the interface). Overall, good job on this take!

very good simulation, love from China❤️