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Yura_X

12
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A member registered 42 days ago · View creator page →

Creator of

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This is a really cool app! I’m also developing software for biologists. But using 3D is amazing—it’s incredibly cool!

Is there any way to play older versions of the game? I just want to compare how it is now versus back then.

Hi there, CurepPotion! I see how hard you’re working on *Breathless*, and I wanted to know when the update with the new version of the game is coming out. Also, would it be okay to make a reaction video to your "Sorry, I made my game too scary" video?

And which YouTube channel did you watch it on? Not Yura_X?

That’s really cool! I’ve started working on *Isolated Inhale* too! I recently wanted to create a mod for the game as well. I thought adding a nuclear power plant would be cool, but it turned out to be difficult, so for now, I’m waiting for a C# book to arrive. Good luck!

Здравствуйте! А вот и первый комментарий под моей программой!

Hello, CurePotion! I really love the atmosphere of Isolated Inhale and would like to suggest a gameplay concept for a new station and mission that fits the game’s industrial space theme.Concept: Super-Base "Y.D.R.O." with a reactor start-up mission.New Items & Mechanics:Uranium Ore: A new resource that can be mined/gathered directly at the station's extraction zone.Nuclear Fuel Rod: A craftable item required to power up the reactor.Radiation Danger Mechanic: The Nuclear Fuel Rod is highly radioactive. If the player holds it in their hands for more than 20 seconds, a critical "Life Threatening / Radiation Warning" alert triggers (with sound and visual effects). To stop the countdown, the player must drop the rod on the floor, which completely resets the 20-second timer.Crafting Recipe:To make 1 Nuclear Fuel Rod, the player needs:2x Fuel Canisters (already in the game)1x Battery (already in the game)1x Uranium Ore (new resource)Mission Loop:The player arrives at the "Y.D.R.O." Super-Base.Explores the base to locate and mine the Uranium Ore.Uses the station's crafting terminal to combine the components into a Nuclear Fuel Rod.Transports the Rod to the reactor room. Because of the 20-second radiation limit, the player has to carry it in stages—moving it forward, dropping it to reset the danger timer, and picking it up again.Inserts the Rod into the reactor and triggers the startup sequence to complete the service task.I think this "hot potato" mechanic with dropping the rod would add a great layer of tension and tactical challenge to the gameplay. Keep up the amazing work with the game!

Is it possible to create mods for this wonderful game?

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Is this in the new update?

Totally agree with you on the content part! I also really love the game but it definitely feels a bit empty once you wrap up the storyline. Hopefully, the dev adds more events soon.

By the way, those trash bin physics sound hilarious, but I'm curious — where exactly did you find that ragdoll robot? I must have completely missed it during my playthrough!

This is my very first video on this channel, and today we are heading straight into deep space! In this video, I'm showing my first flight in Isolated Inhale — along with all the ship management challenges, piloting mistakes, and the incredible atmosphere of an abandoned sector.

Hello!

I want to say that "Isolated Inhale" is an absolutely amazing game, and the atmosphere is incredible. It has already taken third place in my personal top of favorite games — right after Minecraft and Barotrauma! The graphics are wonderful, the physics are great, and the motto "You can take anything that isn't screwed down, and if it is screwed down, you can unscrew it" is just brilliant. I have been dreaming of a game like this my whole life.

I am a writer myself (currently editing 5 of my books) and I look at game worlds through a creative lens. I am completely charmed by the design of the White Creature, which I affectionately nicknamed "Kocheryzhka" (Cabbage Stump). It would be incredibly interesting to learn more about its biology, anatomy, and lore! Since I am passionate about literature and biology, I would be very happy to share my work with you. If you like to read, I would love to offer you a look at my books — perhaps they might inspire you or give you some new ideas.

I have also created a YouTube channel dedicated to Minecraft, Barotrauma, Factorio (with Primordialis), and, of course, Isolated Inhale! I love sharing my passion for these games, and my very first video is going to drop in just two days. If you'd like to check it out, here is the link: https://www.youtube.com/channel/UCgtVgZl3q5_y9LgFX1Nq7bA.

Here are a few thoughts and suggestions from a dedicated player:

  • Routine Work Mode: It would be awesome to have a peaceful "everyday workday" game mode where nothing extreme happens. Just flying around, dismantling the station, carrying boxes, and enjoying the meditative process and physics.
  • Co-op: I would love to play this game with my sister. A cooperative mode would literally be a dream come true for me.
  • Localization: I really hope that the Russian language will be added to the game someday. Immersing myself in this thick ambient atmosphere in my native language would be even more amazing.

Thank you for your hard work and inspiration, keep it up!

Best regards, Yura_X