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Zero

43
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A member registered Jan 26, 2023 · View creator page →

Creator of

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I really liked this. The inclusion of a code cracking mechanic to increase the replay value is so smart. Could have done with a way to jump higher, or reel in the grapple (unless I missed something) because I felt I was falling down quite a bit and missing things when I messed up.

Regardless, amazing work.

Thank you so much for playing and commenting!

Thanks for playing and the feedback. I think for sure in another version we'd like to have card's impact read a little clearer.

This is an incredible effort from a single dev, the polish is high, the variety of abilities and effects is excellent. Well done on pulling this together.

Thank you so much for playing!

Haha! Spoilers! Glad you liked it. There is for sure a performance issue when a card is played, especially on the browser version. We are working on it, so maybe a fancy new version after the jam voting period. Thanks for playing!

Wow so good! Really well put together, the music is incredible. Congrats!

I really loved this. The design is really straight foward, platforming and movement were smooth. Art is great. Well done.

Thanks for the kind words. We really love the card art too. Being able to see the cards in a little more detail is for sure something we want to take a look at.

Thanks for taking a look! Yeah we were a little bummed at the browser performance too. Glad you liked the card art though!

So cute and very chill. A great game for younger kids.

Such a cool idea to use rock, paper, scissors for the bullets. Nice work.

Nice work, really loved the style.

Nice work!

2 levels before it locked up but they were really fun! Love the art style.

I finished it SO fast.

Love the style, very well put together. Nice work!

So good!

Great little game, once I figured out where the build menu was. Nice work!

This was a lot of fun. Love the atmospheric feel early on. Great work on the puzzles and modelling of the 3D assets. Amazing work.

Thanks for playing!

Very cool. Love the art style. A little hard for me but with a few more rounds I think I'd get it. Really well done. 

Sorry tried to play but level 0 didn't seem to work, I couldn't move at all.

This was fun, love two player turn based games like this. Well done all!

A great little game. Love the art style, being able to recover and pick the cow back up was a great choice. All in all I really enjoyed this. Good work!

Thanks you! I was trying to keep it as simple as possible due to the timescale and I got the basics of what I wanted done. Quite happy with that. Controls originally involved a tractor beam toggle, but after my kid tested it and found it "boring " I switched it to a press. Worked a lot better I think.

Thanks for playing! I managed to get my son to record one of the abduction yelps, really brought it together when I figured out how to use an audiorandomizer. Ideally there would be more variation for when you pick up multiple things.

Aw thanks for playing! Yes I realised when I submitted that I had not set it up to work properly full screen and I didn't have any more time to fix it :D On the next one for sure.

I had a very stressful but incredibly fun time :D I'll do more jams for sure.

Very cool concept really well delivered. I did struggle to read the text a little but I got the idea. Well done!

I like the use of the start menu as a tutorial. The art and sound really deliver on this.

Fishing for complements... I get it :D Love the art style, fun little puzzler. Good work!

This was very well put together. The art is beautiful, the story is sweet and I love that rather than producing a game with a fishing mechanics we got a little choose your own adventure story. Well done team!

Loved the twist on the limitation. This was a fun little puzzler and I liked the use of the map/boss coming back rather than a timer on the round. Cool idea well executed.

I liked the art style but I'm not sure the clicking mechanic works that well. 

Interesting idea. Wasn't always clear which fish was the bad guy and which I could catch, or why the game round restarts sometimes after an upgrade and other times it just continues. 

First of all, thank you for the shout out in the cookie question above.

Second, this is a great little game and a really good twist on the limitation. I really like your use of a sonar system and lighting to indicate what's going on without the use of UI.

The art is excellent! Well done!

This was so much fun. A great concept and use of the limitation. Art and music were excellent and I loved the variety that kept it engaging. 

I'd have liked more of an idea of when the first round of fish (before the rock fish) was going to end as I was about to close it down and would have missed out.

In any case, amazing work!

I struggled with the feedback on this one, it wasn't clear to me that my actions were actually doing anything. Visually it looks great. Gameplay would just be greatly improved with some SFX responses to actions you're taking.

A little too hard for me, maybe the thrusters are a little too quick, but it looks amazing and a very good use of the limitation. Well done!