Thanks for the feedback
You’re right about the energy and day mechanics. They were meant for speedrun but lost their purpose along the way, so I’ll rework the system and adjust that achievement.
for temporary buffs: they’re there for players who want chaotic, explosive gameplay, but some prefer a slower pace, chopping trees one by one without buffs. To keep that playstyle intact, I won’t make those effects permanent (maybe heavily scaled down versions at most). The Steam release will include a Skill Tree for upgrading drones, buffs, and other abilities more effectively.
I’ll also fix the progress showing 100.0% before the last tree is cut
Tip for your next run: prioritize drones early. You’ll gather tons of alien scrap and can spam buffs almost endlessly.











