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Parasite in City: Nightwalkers

The city has become a breeding ground of horror. · By Ms Niche

Improvement message

A topic by NoLims created 45 days ago Views: 413 Replies: 1
Viewing posts 1 to 2
(+1)

Well, well... looks like someone beat us to it. First off, hello! We’re NoLims (though on sites like Ru1e34, we used the name "Impregnantend"). In fact, a few months ago, we were working on a *Parasite in City* sequel ourselves, though a lack of new content caused us to fade into obscurity. Anyway, we love the style of your game, though there are a few details that could use some polishing—which is understandable, given that these are early versions.

1: Interface. The camera is a bit too far from the protagonist, making it hard to fully appreciate the animations. We aren't sure if this is intentional or if there's a solution we're missing. We also don't quite get the AI dog GIF; while it doesn't bother us as a background for *Game Over* or start screens, it feels a bit out of place. Otherwise, the interface looks amazing.

2: Enemies. It’s great to see color variants of the same enemy (at first, we thought they were completely different ones), as it adds variety. However, the insect enemy might need some tweaking; it feels like it moves too fast. That wouldn't be an issue on its own, but it makes them hard to take out, especially when there are many on screen. Also, when the protagonist dies and the screen goes black, the flies get stuck in a loop, which is actually pretty funny.

That said, we hope you don't take this message as a complaint; quite the opposite—it's just feedback highlighting areas for improvement. We look forward to future updates and new content, like additional enemies or *Game Over* screens. We wish you the best with the game's development and hope it lives up to the original. Keep up the great work! —NoLims 👍

Developer(+1)

Hello! There has been a significant combat rebalance & background update in v1.03 please try it out, a lot of what you rasied has been fixed :)