Hi there!
I’m making a kind of roguelike game. It’s going to be a top-down, pixel art game, cyber-fantasy. I may change the story while developing but at the moment I thought about a cybersecurity agent trying to defeat a black-hat hacker
I’ve already prototyped the basic mechanics like shooting, moving around, an enemy that follows you (doesn’t really do anything yet, doesn’t even say hi) and level which looks like a grid (because it’s a grid). Done just a few things before starting this devlog, just enough to convince myself I could do it

I’ve already published a game without a devlog and a devlog without a game here 2 years ago…I abandoned the project (Nameless Warrior) ‘cause I didn’t find the game engine I was using suited for the game I was creating
So for 2 years I tried other things: since Unreal Engine works better for 3D games I learned 3D art with blender but I soon found out that creating a 3D game is exhausting. I found Godot, started learning it but I really procrastinated on the idea of making a new videogame so I went all in for cybersecurity (mostly studying fundamentals rather than specializing). Now that I got that itch about making games again I wondered “what if I make a game but with cyber vibes?” so that’s what I am doing
I hope you’ll follow me through this journey!


