Hey everyone!
I’ve just shared the first concept for a game I’ve been working on: Speak No Evil.
The Story
1823. Dwight is a wandering charlatan who makes a living by convincing grieving people that he can communicate with the dead.
He knows it’s a scam. The spirits aren’t real… at least, that’s what he believes.
But when the dead begin to answer, Dwight finds himself trapped between his own lies and something far more sinister. What started as a simple deception quickly turns into a fight for survival against entities that should never have been disturbed.
And the worst part?
The more he pretends to speak with the dead, the more they begin to speak back.
The Game
Speak No Evil is planned as a survival horror game built around two interconnected sides of progression.
🕯️ The Deception You’ll run your fraudulent business, taking on clients and manipulating them through dialogue-based quests. Your reputation, the information you uncover, and the resources you acquire will shape your progression.
👻 The Horror Behind the deception lies something much darker. You’ll eventually have to confront supernatural entities, using the knowledge, tools, and resources you’ve gathered through your “business”.
The two sides are meant to feed into each other: what you do during the day may determine how well you survive what comes after.
The concept is still very much a work in progress. The story and gameplay mechanics will evolve over time based on my own vision, experimentation, and your feedback.
I’ll try to share regular development updates as the project takes shape, and I’m also hoping to release a first playable demo in the future.
Thanks for following the project, and see you soon!
Synera
